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"I make a perception check."
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<blockquote data-quote="Charlaquin" data-source="post: 8722961" data-attributes="member: 6779196"><p>I do vaguely recall you saying that. That’s definitely not my preference, as 100% character would just be listening to the DM tell a story. To me, making decisions for the character is the point of roleplaying games. The player is (to me) an absolutely essential element of that, and I wouldn’t want to diminish the player’s part in the equation in any way. That’s my preference though, yours is also valid.</p><p></p><p>Yeah, to me, DCs can’t exist independently of actions, because a DC is an element of a check, and the purpose of a check is to resolve an action. Can’t set a DC until I know what the action is that it’s being used to resolve. Specifically in the case of hidden objects, I can assume a passive perception check because the action that’s used to resolve is “looking around” which characters who aren’t blind are always doing. So I can set DCs for that.</p><p></p><p>The thing about combat actions is that there is another party involved. You can only tell me how your character swings their sword, you can’t decide if/how your opponent defends against it. So the outcome is always uncertain, and therefore a roll is always required to resolve the action. But, if you’re stabbing a target that’s unconscious or otherwise unable to defend themselves in any way? Yeah, that can succeed without a roll, absolutely.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8722961, member: 6779196"] I do vaguely recall you saying that. That’s definitely not my preference, as 100% character would just be listening to the DM tell a story. To me, making decisions for the character is the point of roleplaying games. The player is (to me) an absolutely essential element of that, and I wouldn’t want to diminish the player’s part in the equation in any way. That’s my preference though, yours is also valid. Yeah, to me, DCs can’t exist independently of actions, because a DC is an element of a check, and the purpose of a check is to resolve an action. Can’t set a DC until I know what the action is that it’s being used to resolve. Specifically in the case of hidden objects, I can assume a passive perception check because the action that’s used to resolve is “looking around” which characters who aren’t blind are always doing. So I can set DCs for that. The thing about combat actions is that there is another party involved. You can only tell me how your character swings their sword, you can’t decide if/how your opponent defends against it. So the outcome is always uncertain, and therefore a roll is always required to resolve the action. But, if you’re stabbing a target that’s unconscious or otherwise unable to defend themselves in any way? Yeah, that can succeed without a roll, absolutely. [/QUOTE]
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