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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8722982" data-attributes="member: 67338"><p>could... not do. if one has one then you may need to know what one they climb I already said that but nothing in the set up had that... no traps, no poison ivy, no 'if you fall X' so with little to no consequences I would not waste time with asking for clarification... please if you want to know how my games run don't add gotchas. </p><p></p><p>if there was a diffrence, if it changed anything but the image I would have gotten more info... however I also would not set up that type of situation without forshadowing it.</p><p></p><p>and again they might be... but in the example they were not so it didn't matter. </p><p></p><p>correct</p><p></p><p>correct, and I also said if they answered </p><p></p><p>I would tell them that is a good answer and have them roll at the higher DC... </p><p></p><p>so me asking "why that wall?" to be sure I understand is taking away their autonomy and bad</p><p>you asking "how do you climb the wall and what one" to be sure YOU understand is not?</p><p></p><p>it seems odd that the people who would have to ask my players LOTs of questions think it is bad if I ask 1 or 2 per month (when in YOUR game im not sure we could get through a single room description without you asking for clarification from some people I play with)</p><p></p><p>but that information is only out of game. I trust my players not to take that information in game. </p><p></p><p>Heck sometimes when we break for food or drink or rest rooms (although not really now online) we used to jokeingly have 'cut scenes' that the player could see but the characters could not 100% with NPCs... sometimes main villains. </p><p></p><p>yes in the very specific situation I may need more info then they volunteer. At no point did I ever say that my way 100% never needed clarification I said no where near as often as your way.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8722982, member: 67338"] could... not do. if one has one then you may need to know what one they climb I already said that but nothing in the set up had that... no traps, no poison ivy, no 'if you fall X' so with little to no consequences I would not waste time with asking for clarification... please if you want to know how my games run don't add gotchas. if there was a diffrence, if it changed anything but the image I would have gotten more info... however I also would not set up that type of situation without forshadowing it. and again they might be... but in the example they were not so it didn't matter. correct correct, and I also said if they answered I would tell them that is a good answer and have them roll at the higher DC... so me asking "why that wall?" to be sure I understand is taking away their autonomy and bad you asking "how do you climb the wall and what one" to be sure YOU understand is not? it seems odd that the people who would have to ask my players LOTs of questions think it is bad if I ask 1 or 2 per month (when in YOUR game im not sure we could get through a single room description without you asking for clarification from some people I play with) but that information is only out of game. I trust my players not to take that information in game. Heck sometimes when we break for food or drink or rest rooms (although not really now online) we used to jokeingly have 'cut scenes' that the player could see but the characters could not 100% with NPCs... sometimes main villains. yes in the very specific situation I may need more info then they volunteer. At no point did I ever say that my way 100% never needed clarification I said no where near as often as your way. [/QUOTE]
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