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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8723133" data-attributes="member: 67338"><p>yeah. what i saw was fluff that basically had 4 different walls with 4 DCs so I would just assume they climb the one with the lowest unless told otherwise. </p><p></p><p>yes... but again my way wouldn't take it away either. </p><p></p><p>except the 'gotcha' is do you choose the right wall to climb. </p><p></p><p>what i am doing is matching the player energy, if they care what wall they climb great... we can do that. if they don't care neither do I. </p><p></p><p>yes... it would also force some of my players not to play some class/concepts. I know this for 100% sure because back pre covid when we still did cons and store games I saw it happen... when DMs made joe have to describe instead of letting him choose to describe or not he just stopped playing faces... the funny part is I can tell you we wnet months were he would RP it out every time before the roll... and STILL not be willing to do it at a table where the roll wasn't guaranteed to matter. </p><p></p><p>now I don't know if kurt would feel pushed back into the rogue/trap finder role though... that is an interesting question.</p><p></p><p>maybe a little, but I doubt any noticeable amount. </p><p></p><p>we do sometimes joke when the DM (normally me) describes something is detail that it is 'oh that is a shiny interactable' but that is mostly joking because they know I am as likely to give details on an ornate suit of armor cause I have a cool visual in my head as I am because it foreshadowed something latter just as likely as if it were magic, BUT there ARE some metagame descriptions.</p><p></p><p>If any of us put a 'black as night but shinny' or 'almost looks like it is absorbing the light around it' that is almost for sure some variant of our Dark Blade...</p><p></p><p>on the bassis of if my players sat at your table they would expect to be able to just call skills. </p><p></p><p>it depends this thread started cause someone has players that wont 'learn' that</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8723133, member: 67338"] yeah. what i saw was fluff that basically had 4 different walls with 4 DCs so I would just assume they climb the one with the lowest unless told otherwise. yes... but again my way wouldn't take it away either. except the 'gotcha' is do you choose the right wall to climb. what i am doing is matching the player energy, if they care what wall they climb great... we can do that. if they don't care neither do I. yes... it would also force some of my players not to play some class/concepts. I know this for 100% sure because back pre covid when we still did cons and store games I saw it happen... when DMs made joe have to describe instead of letting him choose to describe or not he just stopped playing faces... the funny part is I can tell you we wnet months were he would RP it out every time before the roll... and STILL not be willing to do it at a table where the roll wasn't guaranteed to matter. now I don't know if kurt would feel pushed back into the rogue/trap finder role though... that is an interesting question. maybe a little, but I doubt any noticeable amount. we do sometimes joke when the DM (normally me) describes something is detail that it is 'oh that is a shiny interactable' but that is mostly joking because they know I am as likely to give details on an ornate suit of armor cause I have a cool visual in my head as I am because it foreshadowed something latter just as likely as if it were magic, BUT there ARE some metagame descriptions. If any of us put a 'black as night but shinny' or 'almost looks like it is absorbing the light around it' that is almost for sure some variant of our Dark Blade... on the bassis of if my players sat at your table they would expect to be able to just call skills. it depends this thread started cause someone has players that wont 'learn' that [/QUOTE]
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"I make a perception check."
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