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"I make a perception check."
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<blockquote data-quote="Celebrim" data-source="post: 8723144" data-attributes="member: 4937"><p>So this is a very unexpected description of "immersion" because of the several problems I have with you described style of play, the fact that it is un-immersive is my biggest problem with it. Now, I know immersion is often a vague term that means different things to different people, but to me when I talk about immersive play I am meaning the following:</p><p></p><p>a) The majority of things said at the table end up in the transcript of play. That is the less OOC talk you have and the more IC talk you have the more immersion you have. Something like "I use diplomacy on the guard to persuade him to not report me" is an inherently non-immersive statement because it draws me out of character and is a statement that isn't part of the transcript of play. Someone will have to fill in what happened there with narration in order for there to be a transcript. Think about a CPRG where you can select from a menu, "Use Diplomacy", the creators of the game will still provide some transcript of play to give you an idea what that diplomacy is, either with a quoted statement of what the PC says or with a cut scene showing the scene play out. That creates a transcript and it is immersive in exactly the way "Use Diplomacy" is not because it happens only outside the imagined space. Immersion is about things internal the imagined space. (See my definitions of transcript and narration earlier.)</p><p>b) The majority of non-narrative transcripts are in the first person and quite often players are engaging in method acting techniques to immerse themselves in the role.</p><p>c) The majority of the players imagination of the scene is occuring in first person perspective as if they were looking through the eyes of the character as opposed to imagining the scene as if they were in the audience watching it or worse not even imagining the scene at all (because there is no need to).</p><p></p><p>I won't quote it but you go on to describe from here how everyone is having more fun because they don't feel like there is an autofail if they do something wrong, and I feel like you have this binary "either I play my way or else it's antagonistic gotcha gaming". It's not like if you play my way and you talk to the guard that I'm going to ignore the character test or that I'm out to get you or something.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8723144, member: 4937"] So this is a very unexpected description of "immersion" because of the several problems I have with you described style of play, the fact that it is un-immersive is my biggest problem with it. Now, I know immersion is often a vague term that means different things to different people, but to me when I talk about immersive play I am meaning the following: a) The majority of things said at the table end up in the transcript of play. That is the less OOC talk you have and the more IC talk you have the more immersion you have. Something like "I use diplomacy on the guard to persuade him to not report me" is an inherently non-immersive statement because it draws me out of character and is a statement that isn't part of the transcript of play. Someone will have to fill in what happened there with narration in order for there to be a transcript. Think about a CPRG where you can select from a menu, "Use Diplomacy", the creators of the game will still provide some transcript of play to give you an idea what that diplomacy is, either with a quoted statement of what the PC says or with a cut scene showing the scene play out. That creates a transcript and it is immersive in exactly the way "Use Diplomacy" is not because it happens only outside the imagined space. Immersion is about things internal the imagined space. (See my definitions of transcript and narration earlier.) b) The majority of non-narrative transcripts are in the first person and quite often players are engaging in method acting techniques to immerse themselves in the role. c) The majority of the players imagination of the scene is occuring in first person perspective as if they were looking through the eyes of the character as opposed to imagining the scene as if they were in the audience watching it or worse not even imagining the scene at all (because there is no need to). I won't quote it but you go on to describe from here how everyone is having more fun because they don't feel like there is an autofail if they do something wrong, and I feel like you have this binary "either I play my way or else it's antagonistic gotcha gaming". It's not like if you play my way and you talk to the guard that I'm going to ignore the character test or that I'm out to get you or something. [/QUOTE]
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