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"I make a perception check."
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<blockquote data-quote="Mannahnin" data-source="post: 8724009" data-attributes="member: 7026594"><p>Good post. I would likely ask them for a little more description of how they search the room, such as where they check first, any specific areas they avoid or focus on, which would help me adjudicate positioning if there are any hazards, or avoid telegraphing a lack of hazards if there aren't any.</p><p></p><p></p><p>The person I was replying to quoted the rule for climbing. If it's a climbable surface, you just move half speed up it (1/3 speed if it's difficult terrain). At the GM's <em>option</em>, a particularly slippery surface or one with few handholds may require a Strength (Athletics) check. But that's optional, for particularly difficult surfaces.</p><p></p><p>As a brief aside, it's happened a few times in this thread that someone has quoted the PH or DMG or directly referenced a rule from them, and you've attributed it to it being that person's house rule or subjective preference. All respect for house rules, but it's definitely hindered the discussion a little bit and created additional confusion a few times when someone's answer to a question was based on the written rule, and you've attributed it to being that person's idiosyncratic ruling.</p><p></p><p>I don't know what to tell you about "corner case". Probably it comes up more in my last couple of years of playing because I'm playing in and running a lot of old school dungeon crawls. Traps and lurking monsters are a regular feature of play, and it is a high priority for me to adjudicate them fairly, give clues and telegraph a bit, and let the players choose where they go and what they touch, so as NOT to "gotcha" them. And similarly, I hope for the same courtesy and treatment from my DMs in such games, and usually get it.</p><p></p><p>Also, it's part of the original point of the thread, which is about players using Perception (and Investigation), though it's obviously wandered a bit. Detecting traps and hidden hazards are some of the main active uses of perception, so naturally that's what I'm talking about in this thread. The big chunks of my game where people just see stuff and nothing's hidden from them aren't relevant to the discussion. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Same.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8724009, member: 7026594"] Good post. I would likely ask them for a little more description of how they search the room, such as where they check first, any specific areas they avoid or focus on, which would help me adjudicate positioning if there are any hazards, or avoid telegraphing a lack of hazards if there aren't any. The person I was replying to quoted the rule for climbing. If it's a climbable surface, you just move half speed up it (1/3 speed if it's difficult terrain). At the GM's [I]option[/I], a particularly slippery surface or one with few handholds may require a Strength (Athletics) check. But that's optional, for particularly difficult surfaces. As a brief aside, it's happened a few times in this thread that someone has quoted the PH or DMG or directly referenced a rule from them, and you've attributed it to it being that person's house rule or subjective preference. All respect for house rules, but it's definitely hindered the discussion a little bit and created additional confusion a few times when someone's answer to a question was based on the written rule, and you've attributed it to being that person's idiosyncratic ruling. I don't know what to tell you about "corner case". Probably it comes up more in my last couple of years of playing because I'm playing in and running a lot of old school dungeon crawls. Traps and lurking monsters are a regular feature of play, and it is a high priority for me to adjudicate them fairly, give clues and telegraph a bit, and let the players choose where they go and what they touch, so as NOT to "gotcha" them. And similarly, I hope for the same courtesy and treatment from my DMs in such games, and usually get it. Also, it's part of the original point of the thread, which is about players using Perception (and Investigation), though it's obviously wandered a bit. Detecting traps and hidden hazards are some of the main active uses of perception, so naturally that's what I'm talking about in this thread. The big chunks of my game where people just see stuff and nothing's hidden from them aren't relevant to the discussion. 🤷♂️ Same. [/QUOTE]
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