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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8724057" data-attributes="member: 67338"><p>this was not in anyway an example given so far... so is well outside the bounds of what you quoted... about how in the examples given there have been plenty of examples of people giving a "i don't know" followed by the DM insist they try, then declair aan auto fail...</p><p></p><p>now the closest we had to this was my (bad dm) example where I got a thirty something to check the closet, and then another player got a low roll and found what we were looking for based on knowing from a pervious campaign that the DM hides things in hollow polls in closets. </p><p></p><p>now sense I match players I would 1 not insult dave for saying that (I might insult a friend for like 100 other things though so I'm not even saying you would be wrong) but I would have each of them roll (depending on edition/game what they roll changes) and where player one may try to move it and not be able to, and player two may not find anything (based on roll) if 'Dave is like the sherlock holms of the group he MIGHT actually still find it in the game. </p><p></p><p>correct, and we have a great system for that where a high cha trained character can still roll low</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8724057, member: 67338"] this was not in anyway an example given so far... so is well outside the bounds of what you quoted... about how in the examples given there have been plenty of examples of people giving a "i don't know" followed by the DM insist they try, then declair aan auto fail... now the closest we had to this was my (bad dm) example where I got a thirty something to check the closet, and then another player got a low roll and found what we were looking for based on knowing from a pervious campaign that the DM hides things in hollow polls in closets. now sense I match players I would 1 not insult dave for saying that (I might insult a friend for like 100 other things though so I'm not even saying you would be wrong) but I would have each of them roll (depending on edition/game what they roll changes) and where player one may try to move it and not be able to, and player two may not find anything (based on roll) if 'Dave is like the sherlock holms of the group he MIGHT actually still find it in the game. correct, and we have a great system for that where a high cha trained character can still roll low [/QUOTE]
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"I make a perception check."
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