Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 8724189" data-attributes="member: 67338"><p>okay and I am going to (slightly) try to make this short</p><p></p><p>yeah becuse my game more runs as an ongoing conversation not as a strick give an take and sometimes players themselves are doing thing were I am little more then a passive observer until something comes up I am needed for it is hard for me to break down an exact 'process' for my play so yes I did miss that sometimes (lighting, weather, you pissed off the god of luck*, what ever) there is need for advantage disadvantage</p><p></p><p>* if I had a nickel for every time my party some how found away to anger a god I would have a few dollars... and that doesn't sound like much but you would think it wouldn't even in 30 years come up that often</p><p></p><p></p><p>99% of this thread is about where we (not me and you but all of us) draw lines... I allow short table jargon and skill names others don't but rare (if any) require a full 100% break down of how they do things. </p><p></p><p></p><p>yeah i said up thread the longer the edition goes on the stingier I get with adv/disav </p><p></p><p>I think I know what you mean, but I am not sure I would use those words... but okay.</p><p></p><p>I am yet to find an example where player agency is impacted... I very rarely don't allow someone to try something (see wall of force) but I do ever so often need to make sure both of us understand the scene and what they are declairing... now in the thread I normally default to making sure they didn't misunderstand me but as often I am making sure I didn't misunderstand them (like when I thought the guy wanted to seduce the door)</p><p></p><p>since I am pretty big on auto pass auto fail I would NOT be suprised if I used it more then you do... we some times go more then 1 session with 0 dice rolled. </p><p></p><p>I again have no issue... my issue is the "wait what do you mean I died I am immune to fire" surprise (and no I can't do justice to the house rule because it is not mine nor do I fully agree to it but that DM does have his stated reasons)</p><p></p><p>sounds fine to me...</p><p></p><p>yes, and I 100% am even... you know what lets wait it comes up later but for now yes I agree</p><p></p><p>well I have never done a 'suicide' I have had players get them to surrender without a fight.</p><p></p><p>no... again I am fine with "The probability isn't hard its a no" as an answer... I don't know why people think I am not.</p><p>my thing is that if it is possible, then you can roll. </p><p>no search of an empty room even a 5,000 investigation check just shows...it's still empty. </p><p></p><p>(and yes that hallway did dead end after 30ft)</p><p></p><p>any attempt to talk any (not already suicidal) god into jsut committing suicide would be an auto fail in my games. even for a 40th level face</p><p></p><p>yup... I can even tell you sometimes my players seem to go out of there way to MAKE plans harder then they have to be...</p><p></p><p>"Just to be clear, you are going to use 3 spell slots, and 6 hours of labor, you are going to tunnel up to the surface then back down into the room infront of you... the one you hear nothing in, have no reason to suspect has anything in... instead of opening the door" "Yes" "Okay, so 6 hours later..." (not real but not something out of character that could happen)</p><p></p><p>nothing I said ever implied (or at least meant to) that all DCs are the same... convincing the cook to let you by is WAY easier then convincing the captain of the guard. </p><p></p><p>i will agree... it breaks my suspension of disbelief and that breaking will break my immersion. I just skiped to the point that said immersion is broken. </p><p></p><p>same...</p><p></p><p>yup right with you</p><p></p><p>yeah I don't even know what sort of bonus I would have to give to make it even in range of possibility</p><p></p><p>100% agree</p><p></p><p>again I can't imagine it even with the most broken magic items.</p><p></p><p>I think you misunderstand. I am perfectly fine with "slapping the queen wont work" I am not okay with AFTER you force the player to say SOMETHING you say what they said was dumb and makes the situation worse...</p><p></p><p>now if someone (skipping the not knowing what to say and just wanting to roll to consul her entirely) out of the blue declared it I would ask questions. I would allow the action, but I would make sure that the whole table was on the same page as to the most likely outcome...</p><p></p><p>on the other hand "I want to use a cha skill to get her to calm down" is a perfectly fine declaration as well to me</p><p></p><p>yup... and I would make sure before the action went through the player understood that (unless for some reason he was playing an idiot that always did dumb things like this... if it was apattern after a bit I would just go with 'are you sure' and after that for a bit just except he is playing it that way)</p><p></p><p>mostly... and as I said the problem is when it starts with "I don't know what to do or say" leads to being told just say something... then the something is wrong, auto fail or makes the situation worse...</p><p></p><p>and again as you point out not only did it work in the movie but I am sure some game it might have too.</p><p></p><p>I (almost**) never tell someone how to play. I do make sure we are all on the same page though from time to time.</p><p></p><p>((** there are things not allowed at my games, and as such things I will tell you NO! your character cann not take that action even if it is physically possible)))</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8724189, member: 67338"] okay and I am going to (slightly) try to make this short yeah becuse my game more runs as an ongoing conversation not as a strick give an take and sometimes players themselves are doing thing were I am little more then a passive observer until something comes up I am needed for it is hard for me to break down an exact 'process' for my play so yes I did miss that sometimes (lighting, weather, you pissed off the god of luck*, what ever) there is need for advantage disadvantage * if I had a nickel for every time my party some how found away to anger a god I would have a few dollars... and that doesn't sound like much but you would think it wouldn't even in 30 years come up that often 99% of this thread is about where we (not me and you but all of us) draw lines... I allow short table jargon and skill names others don't but rare (if any) require a full 100% break down of how they do things. yeah i said up thread the longer the edition goes on the stingier I get with adv/disav I think I know what you mean, but I am not sure I would use those words... but okay. I am yet to find an example where player agency is impacted... I very rarely don't allow someone to try something (see wall of force) but I do ever so often need to make sure both of us understand the scene and what they are declairing... now in the thread I normally default to making sure they didn't misunderstand me but as often I am making sure I didn't misunderstand them (like when I thought the guy wanted to seduce the door) since I am pretty big on auto pass auto fail I would NOT be suprised if I used it more then you do... we some times go more then 1 session with 0 dice rolled. I again have no issue... my issue is the "wait what do you mean I died I am immune to fire" surprise (and no I can't do justice to the house rule because it is not mine nor do I fully agree to it but that DM does have his stated reasons) sounds fine to me... yes, and I 100% am even... you know what lets wait it comes up later but for now yes I agree well I have never done a 'suicide' I have had players get them to surrender without a fight. no... again I am fine with "The probability isn't hard its a no" as an answer... I don't know why people think I am not. my thing is that if it is possible, then you can roll. no search of an empty room even a 5,000 investigation check just shows...it's still empty. (and yes that hallway did dead end after 30ft) any attempt to talk any (not already suicidal) god into jsut committing suicide would be an auto fail in my games. even for a 40th level face yup... I can even tell you sometimes my players seem to go out of there way to MAKE plans harder then they have to be... "Just to be clear, you are going to use 3 spell slots, and 6 hours of labor, you are going to tunnel up to the surface then back down into the room infront of you... the one you hear nothing in, have no reason to suspect has anything in... instead of opening the door" "Yes" "Okay, so 6 hours later..." (not real but not something out of character that could happen) nothing I said ever implied (or at least meant to) that all DCs are the same... convincing the cook to let you by is WAY easier then convincing the captain of the guard. i will agree... it breaks my suspension of disbelief and that breaking will break my immersion. I just skiped to the point that said immersion is broken. same... yup right with you yeah I don't even know what sort of bonus I would have to give to make it even in range of possibility 100% agree again I can't imagine it even with the most broken magic items. I think you misunderstand. I am perfectly fine with "slapping the queen wont work" I am not okay with AFTER you force the player to say SOMETHING you say what they said was dumb and makes the situation worse... now if someone (skipping the not knowing what to say and just wanting to roll to consul her entirely) out of the blue declared it I would ask questions. I would allow the action, but I would make sure that the whole table was on the same page as to the most likely outcome... on the other hand "I want to use a cha skill to get her to calm down" is a perfectly fine declaration as well to me yup... and I would make sure before the action went through the player understood that (unless for some reason he was playing an idiot that always did dumb things like this... if it was apattern after a bit I would just go with 'are you sure' and after that for a bit just except he is playing it that way) mostly... and as I said the problem is when it starts with "I don't know what to do or say" leads to being told just say something... then the something is wrong, auto fail or makes the situation worse... and again as you point out not only did it work in the movie but I am sure some game it might have too. I (almost**) never tell someone how to play. I do make sure we are all on the same page though from time to time. ((** there are things not allowed at my games, and as such things I will tell you NO! your character cann not take that action even if it is physically possible))) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
Top