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Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8724570" data-attributes="member: 67338"><p>I mean my house ruled DC scale isn't something we need to discuss... but in general it is pretty close to teh easy/moderate/hard of the book just not exact. </p><p></p><p>in general you are correct. You can give as much or as little detail as you wish and it can change from one scene encounter or situation to the next. I will attempt to match your energy and style... so the more you care about something and want it to be important the more you should pay attention to and put details into that. </p><p></p><p>I don't use inspiration or flanking... and you can count on having advantage on about half your rolls in any given night and disadvantage on about 1/4 of them... based on a ball park estimate of how my players do things ( great deal coming from spells or items or aid another) but some from equipment weather lighting. (and sometimes disadvantage on everything for 1d4 weeks cause you and the party pissed off the god of luck)</p><p></p><p>The NPCs you spend time with (hateing, loving, making friends with, making contacts with, asking for favors and doing favors) will become recurring and slowly over the game get more and more stated... Ones you ignore will fade into the background. </p><p></p><p>when I call for a check I use the real world as my rule of thumb... can 2 people attempt this and 1 do it and 1 fail to do it... that makes the outcome uncertain... HOWEVER then when I set the DC if it is 11 or less (and again we are talking about upping that) and you are prof you STILL auto make it... also if your modifier +1 makes the DC you can auto make it (cause duh) However I then add a final qustion in my head 'does anyone care' like yeah climbing a tree that isn't helpful may not matter in the long OR short run but do teh players care enough to send someone trained in climbing?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8724570, member: 67338"] I mean my house ruled DC scale isn't something we need to discuss... but in general it is pretty close to teh easy/moderate/hard of the book just not exact. in general you are correct. You can give as much or as little detail as you wish and it can change from one scene encounter or situation to the next. I will attempt to match your energy and style... so the more you care about something and want it to be important the more you should pay attention to and put details into that. I don't use inspiration or flanking... and you can count on having advantage on about half your rolls in any given night and disadvantage on about 1/4 of them... based on a ball park estimate of how my players do things ( great deal coming from spells or items or aid another) but some from equipment weather lighting. (and sometimes disadvantage on everything for 1d4 weeks cause you and the party pissed off the god of luck) The NPCs you spend time with (hateing, loving, making friends with, making contacts with, asking for favors and doing favors) will become recurring and slowly over the game get more and more stated... Ones you ignore will fade into the background. when I call for a check I use the real world as my rule of thumb... can 2 people attempt this and 1 do it and 1 fail to do it... that makes the outcome uncertain... HOWEVER then when I set the DC if it is 11 or less (and again we are talking about upping that) and you are prof you STILL auto make it... also if your modifier +1 makes the DC you can auto make it (cause duh) However I then add a final qustion in my head 'does anyone care' like yeah climbing a tree that isn't helpful may not matter in the long OR short run but do teh players care enough to send someone trained in climbing? [/QUOTE]
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"I make a perception check."
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