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"I make a perception check."
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<blockquote data-quote="Swarmkeeper" data-source="post: 8724792" data-attributes="member: 6921763"><p>I think the handling of Difficultly Class is a key difference in DMing around these parts and may be getting in the way of understanding. Some feel the DC is set ahead of time - which makes sense based on how some rules and how the published adventures are written. Others feel that it is better to judge the DC of a task in the moment - which makes sense based on how Xanathar's publishes <em>suggested</em> DCs for tool applications, the fact that not every situation can be covered by a rule, and that not every possible character action can be encapsulated in a set DC for a given scene in a published adventure. Some likely sit on the fence between these two positions.</p><p></p><p>The table from the DMG (p 238):</p><p></p><p><em>It's your job to establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesn't give you one. Sometimes you'll even want to change such established DCs. When you do so, think of how difficult a task is and then pick the associated DC from the Typical DCs table.</em></p><p><em></em></p><p><em>Typical DCs</em></p><table style='width: 100%'><tr><th><em>Task</em></th><th><em>DC</em></th></tr><tr><td><em>Very easy</em></td><td><em>5</em></td></tr><tr><td><em>Easy</em></td><td><em>10</em></td></tr><tr><td><em>Moderate</em></td><td><em>15</em></td></tr><tr><td><em>Hard</em></td><td><em>20</em></td></tr><tr><td><em>Very hard</em></td><td><em>25</em></td></tr><tr><td><em>Nearly impossible</em></td><td><em>30</em></td></tr></table><p></p><p></p><p>I'm in the second camp and feel the adventures far too often are gating important information or pathways behind seemingly set-in-stone DCs. I much prefer to set DCs in the moment based on the situation and the goal/approach of the PC. This also prevents any subconscious bias about a "set" DC needing to be overcome and allows clever play to bypass obstacles more often with auto-successes than mostly needing lucky rolls.</p><p></p><p></p><p>This topic probably deserves a thread of its own...</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8724792, member: 6921763"] I think the handling of Difficultly Class is a key difference in DMing around these parts and may be getting in the way of understanding. Some feel the DC is set ahead of time - which makes sense based on how some rules and how the published adventures are written. Others feel that it is better to judge the DC of a task in the moment - which makes sense based on how Xanathar's publishes [I]suggested[/I] DCs for tool applications, the fact that not every situation can be covered by a rule, and that not every possible character action can be encapsulated in a set DC for a given scene in a published adventure. Some likely sit on the fence between these two positions. The table from the DMG (p 238): [I]It's your job to establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesn't give you one. Sometimes you'll even want to change such established DCs. When you do so, think of how difficult a task is and then pick the associated DC from the Typical DCs table. Typical DCs[/I] [TABLE] [TR] [TH][I]Task[/I][/TH] [TH][I]DC[/I][/TH] [/TR] [TR] [TD][I]Very easy[/I][/TD] [TD][I]5[/I][/TD] [/TR] [TR] [TD][I]Easy[/I][/TD] [TD][I]10[/I][/TD] [/TR] [TR] [TD][I]Moderate[/I][/TD] [TD][I]15[/I][/TD] [/TR] [TR] [TD][I]Hard[/I][/TD] [TD][I]20[/I][/TD] [/TR] [TR] [TD][I]Very hard[/I][/TD] [TD][I]25[/I][/TD] [/TR] [TR] [TD][I]Nearly impossible[/I][/TD] [TD][I]30[/I][/TD] [/TR] [/TABLE] I'm in the second camp and feel the adventures far too often are gating important information or pathways behind seemingly set-in-stone DCs. I much prefer to set DCs in the moment based on the situation and the goal/approach of the PC. This also prevents any subconscious bias about a "set" DC needing to be overcome and allows clever play to bypass obstacles more often with auto-successes than mostly needing lucky rolls. This topic probably deserves a thread of its own... [/QUOTE]
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