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"I make a perception check."
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<blockquote data-quote="Chaosmancer" data-source="post: 8725299" data-attributes="member: 6801228"><p>I disagree in parts of this. </p><p></p><p>My character doesn't want to accomplish the quest as fast and as efficiently as possible. My character wants to satisfy their goals. </p><p></p><p>If I have a paladin who has sworn an oath to help the innocent, and there is a marauding band of orcs over that hill, but a family of five struggling with their wagon stuck in the mud to escape, then the fastest and most efficient way to defeat the goal of the quest is to ignore the family and march to the orcs. The family is nothing but a distraction from the greater quest. But my character wants to put that greater quest aside and help the family, because that is their personality and their own personal goals. </p><p></p><p>This is why I think it is so important to decide who your character is before the game starts. </p><p></p><p>The paladin is going to stop and help the family. The naughty word warlock who believes that people must survive on their own merits like he did when struggling as a starving orphan, sneers, tells the family they are bleeping idiots and to abandon the wagon and just run. But he isn't going to help them move the wagon unless another member of the party does so, and then he will act like this was a waste of time when they are done. </p><p></p><p>This is why I don't see the conflict he is talking about between wanting character arcs and playing the character. The character will naturally develop arcs as you go, unless you refuse to allow them to do so. Because people who go through life-changing events and spend time with people different than them change. The paladin gets their optimistic view challenged, and the warlock gets shown that hope is not a fools empty belly. </p><p></p><p>And meanwhile, this has nothing to do with the players fulfilling goals. I actually just recently (and this happens all the time in this game) posted an OOC message reminding the other party members to ask about the reward money for our quest. As a player, I want that reward, but my character barely believes in money, so they don't care and I can't ask in-character. But, if none of them do, I will end up asking the DM OOC, because that's just part of the game. </p><p></p><p>There is a story of the character wanting to take the most efficient route, but there is also the idea that the character's idea of efficiency may not be the same as everyone elses.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8725299, member: 6801228"] I disagree in parts of this. My character doesn't want to accomplish the quest as fast and as efficiently as possible. My character wants to satisfy their goals. If I have a paladin who has sworn an oath to help the innocent, and there is a marauding band of orcs over that hill, but a family of five struggling with their wagon stuck in the mud to escape, then the fastest and most efficient way to defeat the goal of the quest is to ignore the family and march to the orcs. The family is nothing but a distraction from the greater quest. But my character wants to put that greater quest aside and help the family, because that is their personality and their own personal goals. This is why I think it is so important to decide who your character is before the game starts. The paladin is going to stop and help the family. The naughty word warlock who believes that people must survive on their own merits like he did when struggling as a starving orphan, sneers, tells the family they are bleeping idiots and to abandon the wagon and just run. But he isn't going to help them move the wagon unless another member of the party does so, and then he will act like this was a waste of time when they are done. This is why I don't see the conflict he is talking about between wanting character arcs and playing the character. The character will naturally develop arcs as you go, unless you refuse to allow them to do so. Because people who go through life-changing events and spend time with people different than them change. The paladin gets their optimistic view challenged, and the warlock gets shown that hope is not a fools empty belly. And meanwhile, this has nothing to do with the players fulfilling goals. I actually just recently (and this happens all the time in this game) posted an OOC message reminding the other party members to ask about the reward money for our quest. As a player, I want that reward, but my character barely believes in money, so they don't care and I can't ask in-character. But, if none of them do, I will end up asking the DM OOC, because that's just part of the game. There is a story of the character wanting to take the most efficient route, but there is also the idea that the character's idea of efficiency may not be the same as everyone elses. [/QUOTE]
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