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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8725515" data-attributes="member: 67338"><p>I don't have a way to make this work with the lord of the rings (I have issues with the story to a modern mindset) but I will still go with an old action movie for my go to...</p><p></p><p>imagine Predator (I just saw prey so it is on my mind) you have a team that IN story thinks this is a normalish military op... the audience (and most likely players if this were a game) know better. Once the alien shows up it should be easy for the players (and the audience for 100% sure) realize there is an invisible alien with advanced tech hunting them...</p><p></p><p>now if the player in this case wants to win they should be setting traps, using environment and trying to find an aliens target. What is best for the narrative is if the characters do NOT jump to alien, or super tech, or Invisability. So we have a conflict. Should you use the character mindset (they think this is still the real world) or the player mindset (they not only know it is a game but can put together what is going on easy) of wanting to 'win'?</p><p></p><p>Now there are 100s of novels, TV Shows (include steaming), and movies where the entire drama of the plot could be solved if all the characters talked and shared information... but (and this is what is most important) those stories can NOT happen if they just talk and share information...</p><p></p><p>there are entire Tic Toks and facebook things that have "realistic endings to _______" where in a VERY early scene a character puts together something the audience already knows, acts on it and the story ends... and ends with a happier ending normally. </p><p></p><p></p><p>someone earlier said that skipping a scene to get to the next without detailing HOW they got past something was a parody... but as I think about player skill I imagine the scene from Austin Powers where Dr Evil's son is like "Why don't we just shoot him" and years later when in OotS had elan name that thought process as Genre Savey. If anything THAT using the player knowledge to go out of your way to always make the best choice even if it doesn't follow the story seems MORE the parody to me.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8725515, member: 67338"] I don't have a way to make this work with the lord of the rings (I have issues with the story to a modern mindset) but I will still go with an old action movie for my go to... imagine Predator (I just saw prey so it is on my mind) you have a team that IN story thinks this is a normalish military op... the audience (and most likely players if this were a game) know better. Once the alien shows up it should be easy for the players (and the audience for 100% sure) realize there is an invisible alien with advanced tech hunting them... now if the player in this case wants to win they should be setting traps, using environment and trying to find an aliens target. What is best for the narrative is if the characters do NOT jump to alien, or super tech, or Invisability. So we have a conflict. Should you use the character mindset (they think this is still the real world) or the player mindset (they not only know it is a game but can put together what is going on easy) of wanting to 'win'? Now there are 100s of novels, TV Shows (include steaming), and movies where the entire drama of the plot could be solved if all the characters talked and shared information... but (and this is what is most important) those stories can NOT happen if they just talk and share information... there are entire Tic Toks and facebook things that have "realistic endings to _______" where in a VERY early scene a character puts together something the audience already knows, acts on it and the story ends... and ends with a happier ending normally. someone earlier said that skipping a scene to get to the next without detailing HOW they got past something was a parody... but as I think about player skill I imagine the scene from Austin Powers where Dr Evil's son is like "Why don't we just shoot him" and years later when in OotS had elan name that thought process as Genre Savey. If anything THAT using the player knowledge to go out of your way to always make the best choice even if it doesn't follow the story seems MORE the parody to me. [/QUOTE]
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