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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8725635" data-attributes="member: 67338"><p>do you mean to audience or characters... because I said it wasn't to the characters. </p><p></p><p>Invisible enemies in movies and books and comics go back to at least the 40's... so audiences (and players in that area) should not have been super surprised.</p><p></p><p>if I hear a noise outside I don't think "Man better make sure to bring back up Jason might be out there" I think "Oh the damn skunk again better try to shoo it off"</p><p>If a contagion broke out I bet half the people would not even think it was real... let alone take the safety percussions needed.</p><p>if tommorow in the really real world I saw a zombie I would think it a costume (weather that be someone horsing around or getting ready to shoot a movie) I would need some pretty extraordinary proof for that extraordinary situation... </p><p></p><p>people are not stupid if they act like they live in a real world when thing WELL outside the bounds of normal for them happen.</p><p></p><p>I don't know... My opinion is that the character mindset should be based on the world THEY live in and the life experiences THEY had not on knowing it is a game with game tropes and rules. </p><p>What do YOY think?</p><p></p><p>I am not... infact again I want them to be real in there lived experence NOT the stereotype of 'genre savey'. </p><p></p><p>and at no pint did I suggest they be stupid. I only said they should react in game not based on out of game knowledge.</p><p></p><p>I mean everyone makes mistakes... I just don't understand why acting in character is stupid in your mind?</p><p></p><p>sometimes they are bad (and I complain "why didn't you just say that 30 minutes ago") but most times they are working form the internal logic of the story and acting in character...</p><p></p><p>In REAL LIFE i have seen couples get into arguments over the dumbest misscommunication... sometimes in REAL life I yell "DOn't be a bad romance film" at my friends when they think a lie to cover up something that can be explained in a normal way is the best approach </p><p></p><p>me too. I much prefer ones where they make sense for the setting and characters... and that is what I am asking for with my D&D games (as much as possible) </p><p></p><p>again I am not asking for stupid. Just to be internally consistent (unless the character written/played IS stupid then I ask for that to be consistent too)</p><p></p><p>no it more often then not is metagame thinking...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8725635, member: 67338"] do you mean to audience or characters... because I said it wasn't to the characters. Invisible enemies in movies and books and comics go back to at least the 40's... so audiences (and players in that area) should not have been super surprised. if I hear a noise outside I don't think "Man better make sure to bring back up Jason might be out there" I think "Oh the damn skunk again better try to shoo it off" If a contagion broke out I bet half the people would not even think it was real... let alone take the safety percussions needed. if tommorow in the really real world I saw a zombie I would think it a costume (weather that be someone horsing around or getting ready to shoot a movie) I would need some pretty extraordinary proof for that extraordinary situation... people are not stupid if they act like they live in a real world when thing WELL outside the bounds of normal for them happen. I don't know... My opinion is that the character mindset should be based on the world THEY live in and the life experiences THEY had not on knowing it is a game with game tropes and rules. What do YOY think? I am not... infact again I want them to be real in there lived experence NOT the stereotype of 'genre savey'. and at no pint did I suggest they be stupid. I only said they should react in game not based on out of game knowledge. I mean everyone makes mistakes... I just don't understand why acting in character is stupid in your mind? sometimes they are bad (and I complain "why didn't you just say that 30 minutes ago") but most times they are working form the internal logic of the story and acting in character... In REAL LIFE i have seen couples get into arguments over the dumbest misscommunication... sometimes in REAL life I yell "DOn't be a bad romance film" at my friends when they think a lie to cover up something that can be explained in a normal way is the best approach me too. I much prefer ones where they make sense for the setting and characters... and that is what I am asking for with my D&D games (as much as possible) again I am not asking for stupid. Just to be internally consistent (unless the character written/played IS stupid then I ask for that to be consistent too) no it more often then not is metagame thinking... [/QUOTE]
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