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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="Mort" data-source="post: 8725751" data-attributes="member: 762"><p>Yeah that would be frustrating.</p><p></p><p>My general method is to have a set DC, but to pay attention to what the player is saying and to make sure that adds to their roll (effectivelly modifying the DC). So the closer the PC can get to aligning with the NPCs interests the more likely they are to succeed. </p><p></p><p>I Still have the player roll for their PC, because there ARE varying levels of success. Say they are trying to convince the king that there is a threat in his castle. a basic success (say DC 10, made with advantage if the player made a good case or even advantage +5 if the king can't possibly be anything but convinced) may convince the king to let the PCs investigate unimpeded. A great success (say DC 15) would have the king offering assistance, guards or whatever. A truly amazing success (say the PC hits DC 25) could have the king offering access to his armory or magic item stash.</p><p></p><p>This way any player, even one not trained in persuasion can "convince the king" if they are careful and paying attention. But a player whos PC is trained in persuasion and is ALSO paying attention and making an effort can get better benefits/success because that's their PCs schtick.</p></blockquote><p></p>
[QUOTE="Mort, post: 8725751, member: 762"] Yeah that would be frustrating. My general method is to have a set DC, but to pay attention to what the player is saying and to make sure that adds to their roll (effectivelly modifying the DC). So the closer the PC can get to aligning with the NPCs interests the more likely they are to succeed. I Still have the player roll for their PC, because there ARE varying levels of success. Say they are trying to convince the king that there is a threat in his castle. a basic success (say DC 10, made with advantage if the player made a good case or even advantage +5 if the king can't possibly be anything but convinced) may convince the king to let the PCs investigate unimpeded. A great success (say DC 15) would have the king offering assistance, guards or whatever. A truly amazing success (say the PC hits DC 25) could have the king offering access to his armory or magic item stash. This way any player, even one not trained in persuasion can "convince the king" if they are careful and paying attention. But a player whos PC is trained in persuasion and is ALSO paying attention and making an effort can get better benefits/success because that's their PCs schtick. [/QUOTE]
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"I make a perception check."
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