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"I make a perception check."
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<blockquote data-quote="Mort" data-source="post: 8725776" data-attributes="member: 762"><p>I think you've hit one of the "big" issues (many people have) with a player just going "I roll perception..." <em>rolls dice</em></p><p></p><p>In addition to being confusing for the DM (It's an odd interrupt to the game flow and if too many players do it unprompted, especially at the same time, it's a mess for the DM).</p><p></p><p>It provides no opportunity to use anything other than a static DC. The DM can't grant advantage or a bonus based on context or content. So the player is actually accepting a higher probability of failure than they would have had they provided those things (context, content etc.) And that can be frustrating for the player.</p><p></p><p>That said, for me, I'll go with it. If a player just wants to leave it to chance (or their PCs excellent skill, if they have one) and not bother trying to affect the DC otherwise? Sure, but the players who engage and provide context, content etc. are likely going to have an easier time hitting their rolls.</p><p></p><p>And to preempt the inevitable question - would you allow the same thing on a physical challenge/combat? why is that different?</p><p></p><p>The basic answer is, it isn't. If a player has the proper tools for opening a door, they will have an easier time opening the door (easy ex = a crowbar provides advantage).</p><p></p><p>In combat (though my group doesn't use flanking) proper positioning and tactics are going to make the combat MUCH easier than it would be otherwise (proper use of cover, terrain etc.).</p></blockquote><p></p>
[QUOTE="Mort, post: 8725776, member: 762"] I think you've hit one of the "big" issues (many people have) with a player just going "I roll perception..." [I]rolls dice[/I] In addition to being confusing for the DM (It's an odd interrupt to the game flow and if too many players do it unprompted, especially at the same time, it's a mess for the DM). It provides no opportunity to use anything other than a static DC. The DM can't grant advantage or a bonus based on context or content. So the player is actually accepting a higher probability of failure than they would have had they provided those things (context, content etc.) And that can be frustrating for the player. That said, for me, I'll go with it. If a player just wants to leave it to chance (or their PCs excellent skill, if they have one) and not bother trying to affect the DC otherwise? Sure, but the players who engage and provide context, content etc. are likely going to have an easier time hitting their rolls. And to preempt the inevitable question - would you allow the same thing on a physical challenge/combat? why is that different? The basic answer is, it isn't. If a player has the proper tools for opening a door, they will have an easier time opening the door (easy ex = a crowbar provides advantage). In combat (though my group doesn't use flanking) proper positioning and tactics are going to make the combat MUCH easier than it would be otherwise (proper use of cover, terrain etc.). [/QUOTE]
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"I make a perception check."
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