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"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8725782" data-attributes="member: 67338"><p>right... and I didn't. I can assume pretty well that anyone raised in a real world setting has a base idea what a vampire is... and an aliens but I can't believe they would think those as true options unless they were portrayed as the kind of nutty person that would believe in those things... </p><p></p><p>I really hope that the first time you find even the hint of vampires you don't hope holy water or garlic will protect you and you would jump to the MUCH saner "someone is acting like a vampire but is a normal person" theory...</p><p></p><p>cause in the real world vampires are NOT real...(I can't believe I just had to type that)</p><p></p><p>now in a D&D setting they may be real and it may be as reasonable to suspect a vampire as in the real worlds it would be to suspect a crazy person...</p><p></p><p>no... and if my real life buddies acted like they thought that a vampire was loose in the city in real life I would look at them like they were crazy. AND IF SOMEHOW IT TURNED OUT TO BE TRUE VAMPIRES DID EXSIST, i would not even feel dumb for saying "No they don't" until overwhelming evidence was given.</p><p></p><p>correct... another way that a character may know or be used to things that we the players are not.</p><p></p><p>I'm sorry what?!?! supernatural killer is as likely as body armor or PCP(or a mix)?!!? really?</p><p></p><p>no it doesn't... it is slightly more reasonable then it was when 'someone died in my city and now I hear a noise' but only slightly... like I feel like at this point you are pulling my leg. </p><p></p><p>I'm sorry how does that disprove anything... a real life thing that has happened in history (including resent history) and half the people wont believe it... but you seem to think that something that (as far as we know) has not only never happened but is literally based on stories we tell our children should be just accepted? </p><p></p><p></p><p>I can see a movie character being superstitius and seen by most other characters as crazy jumping to vampire... and in the story even being right. I just can't see regular people just going "Oh must be the children's story"</p><p></p><p>nore did I claim to... I asked for consistency and role playing based on the character NOT out of game knowledge. </p><p></p><p>I have not once told a player how to play there character so <strong><em>KNOCK IT OFF!!!!!</em></strong></p><p></p><p>there will come a point when that is true... and with 5 recon marines it may be 5 different times... with 5 players and 5 PCs it may be 5 different times... I just ask that the movie be based on the characters not the writer or audicane knowing it is a movie, and that the character not the players that know it is a game.</p><p></p><p>nore did I... I asked they play the characters they made... consistent with the world we all worked on. <strong><em>KNOCK IT OFF!!!!!</em></strong></p><p></p><p>yes and no one disagrees with that. </p><p></p><p>yup... but who said it sin't?</p><p></p><p>unless they are literally saying "Oh the battle matt is out so I know there is a fight..." I can tell them there character can't see the battle matt or dice...</p><p></p><p>I can know that the player has seen the battle matt and the character hasn't</p><p></p><p>no and I expect that even the most annoying write a novel length back story player can't have it and I for one have never required such</p><p></p><p></p><p>I agrree... in the real world no one is choosing to jump off a 50ft cliff let alone a 100ft one... but as I said before in my games the characters grew up knowing that strong/tough adventurers CAN survive that... and when they are tough enough they have a good idea about that.</p><p></p><p>because again that is IN CHARACTER knowledge.... as opposed to the presence of the battle mat, or me opening the monster manual, or me taking out the dragon mini... those are OUT OF CHARACTER things.</p><p></p><p>YOUR side doesn't want to separate in and out of game... I do. and that makes me wonder what happens if someone sees your notes... does there character get some view of what is to come?!?!</p><p></p><p>the only knowladge I want them to lack is out of game</p><p></p><p>um... then why play as a character at all? why ROLE PLAY what your character knows instead of just talking useing your out of game mindset... make it like chess and pandamic, just a board game not a role playing game</p><p></p><p>I agree that is 100% the way the characters should be thinking if they live in an average D&D world. I never even hinted it isn't... my Predator example was characters in the modernish world</p><p></p><p>no one... not me not anyone else is asking players to play dumb.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8725782, member: 67338"] right... and I didn't. I can assume pretty well that anyone raised in a real world setting has a base idea what a vampire is... and an aliens but I can't believe they would think those as true options unless they were portrayed as the kind of nutty person that would believe in those things... I really hope that the first time you find even the hint of vampires you don't hope holy water or garlic will protect you and you would jump to the MUCH saner "someone is acting like a vampire but is a normal person" theory... cause in the real world vampires are NOT real...(I can't believe I just had to type that) now in a D&D setting they may be real and it may be as reasonable to suspect a vampire as in the real worlds it would be to suspect a crazy person... no... and if my real life buddies acted like they thought that a vampire was loose in the city in real life I would look at them like they were crazy. AND IF SOMEHOW IT TURNED OUT TO BE TRUE VAMPIRES DID EXSIST, i would not even feel dumb for saying "No they don't" until overwhelming evidence was given. correct... another way that a character may know or be used to things that we the players are not. I'm sorry what?!?! supernatural killer is as likely as body armor or PCP(or a mix)?!!? really? no it doesn't... it is slightly more reasonable then it was when 'someone died in my city and now I hear a noise' but only slightly... like I feel like at this point you are pulling my leg. I'm sorry how does that disprove anything... a real life thing that has happened in history (including resent history) and half the people wont believe it... but you seem to think that something that (as far as we know) has not only never happened but is literally based on stories we tell our children should be just accepted? I can see a movie character being superstitius and seen by most other characters as crazy jumping to vampire... and in the story even being right. I just can't see regular people just going "Oh must be the children's story" nore did I claim to... I asked for consistency and role playing based on the character NOT out of game knowledge. I have not once told a player how to play there character so [B][I]KNOCK IT OFF!!!!![/I][/B] there will come a point when that is true... and with 5 recon marines it may be 5 different times... with 5 players and 5 PCs it may be 5 different times... I just ask that the movie be based on the characters not the writer or audicane knowing it is a movie, and that the character not the players that know it is a game. nore did I... I asked they play the characters they made... consistent with the world we all worked on. [B][I]KNOCK IT OFF!!!!![/I][/B] yes and no one disagrees with that. yup... but who said it sin't? unless they are literally saying "Oh the battle matt is out so I know there is a fight..." I can tell them there character can't see the battle matt or dice... I can know that the player has seen the battle matt and the character hasn't no and I expect that even the most annoying write a novel length back story player can't have it and I for one have never required such I agrree... in the real world no one is choosing to jump off a 50ft cliff let alone a 100ft one... but as I said before in my games the characters grew up knowing that strong/tough adventurers CAN survive that... and when they are tough enough they have a good idea about that. because again that is IN CHARACTER knowledge.... as opposed to the presence of the battle mat, or me opening the monster manual, or me taking out the dragon mini... those are OUT OF CHARACTER things. YOUR side doesn't want to separate in and out of game... I do. and that makes me wonder what happens if someone sees your notes... does there character get some view of what is to come?!?! the only knowladge I want them to lack is out of game um... then why play as a character at all? why ROLE PLAY what your character knows instead of just talking useing your out of game mindset... make it like chess and pandamic, just a board game not a role playing game I agree that is 100% the way the characters should be thinking if they live in an average D&D world. I never even hinted it isn't... my Predator example was characters in the modernish world no one... not me not anyone else is asking players to play dumb. [/QUOTE]
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