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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="Celebrim" data-source="post: 8725821" data-attributes="member: 4937"><p>a) So? Why does it matter what you believe?</p><p>b) If it hasn't come up before, how do you know the character doesn't believe in UFOs and aliens? Lots of people do and it doesn't necessarily come up in normal interactions with them. I've been frequently surprise in life to learn specific beliefs of people I know. </p><p>c) Once you introduce evidence to a scene that might imply vampires or aliens, how do you know that evidence wouldn't cause the character to reassess their beliefs. Like I don't believe in either, but if I found evidence that had as a possible cause "It's aliens", I'd probably at least become agnostic to the idea and treat it as a possibility until could rule it out. Aliens aren't impossible from known facts just incredibly unlikely. </p><p></p><p></p><p></p><p>I'm the sort of person that would probably hedge my bets and consider that MUCH saner. As soon as I encounter a potential out of context problem, one of my first thoughts is, "Maybe I don't know as much as I think I know."</p><p></p><p></p><p></p><p>But in the real world we don't get evidence that suggests vampires very often either, or we might have other ideas.</p><p></p><p></p><p></p><p>It doesn't really matter if it is or not. Once you present evidence that could reasonably be interpreted as a supernatural killer, it's up to the player to decide whether they leap to that explanation or not. You can't tell the player, "Your character would never leap to the explanation, "supernatural killer"." Because you can't know that. The player has to decide, and whatever the player decides is correct. </p><p></p><p></p><p></p><p>You are claiming GMing right to know what out of game knowledge is and squash it. You're filtering and rejecting propositions based on your opinion as "What the character would know" or "What the character would do"</p><p></p><p></p><p></p><p>So it kind of feels like this is a contradiction. Are you or are you not asserting that you can reject a proposition you feel is out of character or "metagaming"?</p><p></p><p></p><p></p><p>I don't even see your point. If the player says, "My character shouldn't get a surprise roll because I saw you get out the battlemat" then, sure you can deny that advantage because it's not based on fictional positioning in the game world. But if the player says, "My character shouldn't need a surprise roll because as soon as we started talking to the scruffy gentlemen I suspected bandits and readied myself for the possibility of an ambush", I totally agree with the player. I even agree with the player if in reality the real reason he suspected an ambush is you the GM got out a battlemat. The fact that you dropped an OOC clue isn't the player's fault. It's your mistake. You can't know whether if you didn't get out a battlemat, the player and hence the character still might have suspected an ambush. You ought not tell the player, "You ought not suspect an attack (that is actually coming) and get ready for it because that's metagaming." </p><p></p><p></p><p></p><p>I still don't your point. No one was talking about table cues until you suddenly introduced the idea. Things like "You hear a noise outside" are in character events that produce in character knowledge. If the character says, "I get and load my shotgun" you as the GM shouldn't say, "That's metagaming. You're character would probably wouldn't think much of it or would think it was a racoon or something."</p><p></p><p></p><p></p><p>You seem to think you can arbitrate what that knowledge is.</p><p></p><p></p><p></p><p>Because I'm the only one that can make those decisions. I don't know everything my character knows. I can't know what my character would act like in absence of my knowledge as a player. I can try to imagine it, but ultimately whatever I decide the GM will have to be happy with, because it's my character. </p><p></p><p>At one time I tried to throw dice or flip coins to decide what my character would know so it wouldn't be influenced by my knowledge as a player, but after a little while I started to wonder why play my character at all if I'm just going to let the dice play my character.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8725821, member: 4937"] a) So? Why does it matter what you believe? b) If it hasn't come up before, how do you know the character doesn't believe in UFOs and aliens? Lots of people do and it doesn't necessarily come up in normal interactions with them. I've been frequently surprise in life to learn specific beliefs of people I know. c) Once you introduce evidence to a scene that might imply vampires or aliens, how do you know that evidence wouldn't cause the character to reassess their beliefs. Like I don't believe in either, but if I found evidence that had as a possible cause "It's aliens", I'd probably at least become agnostic to the idea and treat it as a possibility until could rule it out. Aliens aren't impossible from known facts just incredibly unlikely. I'm the sort of person that would probably hedge my bets and consider that MUCH saner. As soon as I encounter a potential out of context problem, one of my first thoughts is, "Maybe I don't know as much as I think I know." But in the real world we don't get evidence that suggests vampires very often either, or we might have other ideas. It doesn't really matter if it is or not. Once you present evidence that could reasonably be interpreted as a supernatural killer, it's up to the player to decide whether they leap to that explanation or not. You can't tell the player, "Your character would never leap to the explanation, "supernatural killer"." Because you can't know that. The player has to decide, and whatever the player decides is correct. You are claiming GMing right to know what out of game knowledge is and squash it. You're filtering and rejecting propositions based on your opinion as "What the character would know" or "What the character would do" So it kind of feels like this is a contradiction. Are you or are you not asserting that you can reject a proposition you feel is out of character or "metagaming"? I don't even see your point. If the player says, "My character shouldn't get a surprise roll because I saw you get out the battlemat" then, sure you can deny that advantage because it's not based on fictional positioning in the game world. But if the player says, "My character shouldn't need a surprise roll because as soon as we started talking to the scruffy gentlemen I suspected bandits and readied myself for the possibility of an ambush", I totally agree with the player. I even agree with the player if in reality the real reason he suspected an ambush is you the GM got out a battlemat. The fact that you dropped an OOC clue isn't the player's fault. It's your mistake. You can't know whether if you didn't get out a battlemat, the player and hence the character still might have suspected an ambush. You ought not tell the player, "You ought not suspect an attack (that is actually coming) and get ready for it because that's metagaming." I still don't your point. No one was talking about table cues until you suddenly introduced the idea. Things like "You hear a noise outside" are in character events that produce in character knowledge. If the character says, "I get and load my shotgun" you as the GM shouldn't say, "That's metagaming. You're character would probably wouldn't think much of it or would think it was a racoon or something." You seem to think you can arbitrate what that knowledge is. Because I'm the only one that can make those decisions. I don't know everything my character knows. I can't know what my character would act like in absence of my knowledge as a player. I can try to imagine it, but ultimately whatever I decide the GM will have to be happy with, because it's my character. At one time I tried to throw dice or flip coins to decide what my character would know so it wouldn't be influenced by my knowledge as a player, but after a little while I started to wonder why play my character at all if I'm just going to let the dice play my character. [/QUOTE]
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