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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8725883" data-attributes="member: 67338"><p>I mean if it hasn't come up... why or how would I know? this seems a weird argument. DO you mean in real life in a game or a story..., good stories foreshadow it by making it come up, in real life and games it doesn't work that way (no reworks after you get to the end to add forshadows)</p><p></p><p>I would think that in the form of a movie it would be based on the flow of the story. In a game based on how the Player feels... in real life though I fully reserve the right to call someone nuts if they jump to vampire for no reason.</p><p></p><p>um... you are saying you would defualt to maybe magic? in real life? like right now in the real world? </p><p></p><p>right so again.... real world (and stories based on the real world) should require some real hard evidence and a fantasy story where your dad died in the great vampire purge should not be disbelieving it (see mutant resurrections) </p><p></p><p>and all I ask is they keep it in game... not out... </p><p></p><p>so "Oh wow my character thinks X Y ansd Z" is cool... "I know you have the ravenloft book open to vampires so I..." no, that is not cool.</p><p></p><p>the player gets to make a choice... if the rest of the table (cause this isn't something we force 1 person at the table to do) thinks it's out of character or worse out right cheating (see has ravenloft book open) then we as a group will try to talk it out... like adults (okay maybe immature adults with sense of humors that have not improved since highschool) </p><p></p><p>nope... again this is a discussion not some weird house rule... this is a game for fun. What do you think I do as a DM!?!?</p><p></p><p>when did I do that? How is that the same as expecting my players to think in game not out of game?!?! and we all agree on that so I have not seen even a small discussion (other then immature jokes) in years. </p><p></p><p>as a table, as a group of friends I see no reason we can't talk out if something isn't working... but no I don't think since I was 17 I have said "You can't do that it's metagaming" and that was when I had only been playing for 2ish years in 90's</p><p></p><p>okay... so how is that different then me calling it in and out of game knowledge? </p><p></p><p>I mean I don't normally run alot of suprise but when I do i go with the rule of thumb of asking (to a player or tomyself) "Did you see that coming?"</p><p></p><p>but I got into a BIG argument over that interpretation of suprise with people here on enworld and REALLY don't want to go through that again...</p><p></p><p>I don't know why you think that I think I am a mind reader...</p><p>my every example ways Someone saying... if you say the quite part out loud "I know a fight is coming you took out the minis" you can't then hide behind "You don't know why I think that" </p><p></p><p>but this isn't something that really comes up except in jokes... in years</p><p></p><p>when did I even suggest not letting a player load a weapon? this is quite frustrating... I don't understand where you get this.</p><p></p><p></p><p></p><p>no expect the players to self police. IF over time the table thinks someone isn't a good fit we may talk to them but not one of my examples of play had that (mostly because I would take pages of set up context)</p><p></p><p>well at my tables if we as a whole disagree too much you will be asked to leave... although again it's been years and years since this happened. It also isn't 1 DM... we all DM (some more often, some a bit better then others by consensuses) so again no 1 person has somme special mind reading or turn of argument... just self police... do what your character would do.</p><p></p><p>I am not a fan of that... although some people have done it... that seems an odd way to make a choice outside a corner case.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8725883, member: 67338"] I mean if it hasn't come up... why or how would I know? this seems a weird argument. DO you mean in real life in a game or a story..., good stories foreshadow it by making it come up, in real life and games it doesn't work that way (no reworks after you get to the end to add forshadows) I would think that in the form of a movie it would be based on the flow of the story. In a game based on how the Player feels... in real life though I fully reserve the right to call someone nuts if they jump to vampire for no reason. um... you are saying you would defualt to maybe magic? in real life? like right now in the real world? right so again.... real world (and stories based on the real world) should require some real hard evidence and a fantasy story where your dad died in the great vampire purge should not be disbelieving it (see mutant resurrections) and all I ask is they keep it in game... not out... so "Oh wow my character thinks X Y ansd Z" is cool... "I know you have the ravenloft book open to vampires so I..." no, that is not cool. the player gets to make a choice... if the rest of the table (cause this isn't something we force 1 person at the table to do) thinks it's out of character or worse out right cheating (see has ravenloft book open) then we as a group will try to talk it out... like adults (okay maybe immature adults with sense of humors that have not improved since highschool) nope... again this is a discussion not some weird house rule... this is a game for fun. What do you think I do as a DM!?!? when did I do that? How is that the same as expecting my players to think in game not out of game?!?! and we all agree on that so I have not seen even a small discussion (other then immature jokes) in years. as a table, as a group of friends I see no reason we can't talk out if something isn't working... but no I don't think since I was 17 I have said "You can't do that it's metagaming" and that was when I had only been playing for 2ish years in 90's okay... so how is that different then me calling it in and out of game knowledge? I mean I don't normally run alot of suprise but when I do i go with the rule of thumb of asking (to a player or tomyself) "Did you see that coming?" but I got into a BIG argument over that interpretation of suprise with people here on enworld and REALLY don't want to go through that again... I don't know why you think that I think I am a mind reader... my every example ways Someone saying... if you say the quite part out loud "I know a fight is coming you took out the minis" you can't then hide behind "You don't know why I think that" but this isn't something that really comes up except in jokes... in years when did I even suggest not letting a player load a weapon? this is quite frustrating... I don't understand where you get this. no expect the players to self police. IF over time the table thinks someone isn't a good fit we may talk to them but not one of my examples of play had that (mostly because I would take pages of set up context) well at my tables if we as a whole disagree too much you will be asked to leave... although again it's been years and years since this happened. It also isn't 1 DM... we all DM (some more often, some a bit better then others by consensuses) so again no 1 person has somme special mind reading or turn of argument... just self police... do what your character would do. I am not a fan of that... although some people have done it... that seems an odd way to make a choice outside a corner case. [/QUOTE]
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