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"I make a perception check."
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<blockquote data-quote="Celebrim" data-source="post: 8726000" data-attributes="member: 4937"><p>Well, on the one hand, that's what you get for dump stating intelligence. Sooner or later you are going to expect to get in a scenario where you don't have much chance of success. More importantly, it's casually realistic that a character that mechanically inept will experience an exercise in frustration. When I cooked up the scenario I probably wasn't expecting that the least mechanically adept member of the party would end up putting together the robot. </p><p> </p><p></p><p></p><p>You aren't saying anything I necessarily disagree with, except to say that a lot of the time I'm prioritizing as a choice in style simulation over narrative. If the worst mechanically adept character is the one putting together the robot, the fact that he might fail in frustration is not something I necessarily consider a problem. The skill challenge doesn't have to be fair to him or rely on skills he has. The skill challenge only needs to be fair for the party working together. </p><p></p><p>I have a lot of skill challenges in my game but they rarely have a structure like the 4e "skill challenge". They instead tend to be intuitive to the process with each skill challenge having rules that feel intuitive to the particular task at hand, and often with large parts of it left free form to allow for player ingenuity in ways I didn't foresee.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8726000, member: 4937"] Well, on the one hand, that's what you get for dump stating intelligence. Sooner or later you are going to expect to get in a scenario where you don't have much chance of success. More importantly, it's casually realistic that a character that mechanically inept will experience an exercise in frustration. When I cooked up the scenario I probably wasn't expecting that the least mechanically adept member of the party would end up putting together the robot. You aren't saying anything I necessarily disagree with, except to say that a lot of the time I'm prioritizing as a choice in style simulation over narrative. If the worst mechanically adept character is the one putting together the robot, the fact that he might fail in frustration is not something I necessarily consider a problem. The skill challenge doesn't have to be fair to him or rely on skills he has. The skill challenge only needs to be fair for the party working together. I have a lot of skill challenges in my game but they rarely have a structure like the 4e "skill challenge". They instead tend to be intuitive to the process with each skill challenge having rules that feel intuitive to the particular task at hand, and often with large parts of it left free form to allow for player ingenuity in ways I didn't foresee. [/QUOTE]
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