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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="GMforPowergamers" data-source="post: 8726228" data-attributes="member: 67338"><p>I mean I don't think so, but I guess you could see it that way</p><p></p><p>that's a deal breaker for me and half the friends I have would walk out at "Ultimately I decide"</p><p></p><p>no I have no authority over anything but being the DM... we are all equals at the tables I normally play</p><p></p><p>ironically we switched places then... because 30 years ago (most likely 26 but what ever) I would have agreed with you and think everything I am saying now was crazy... in the 90's I was "I am the DM this is MY" game sort and used to pass notes and hide rolls and make everyone tell me where they are standing at all times. </p><p></p><p>see to me this is a great story opportunity as a player I would look to the DM... is he or she having fun with us not knowing or getting worried? i would mostly focus on what my backstory was (and if I think I WOULD know)... maybe I grew up hearing stories of other adventurers and know to burn things that keep getting up... or maybe I am not the sort that listened to those stories... </p><p>goal 1 fun at table</p><p>goal 2 make my character the focus not me... think in his mind not mine. </p><p>if I really could not figure out what to do I would ask the DM if I could spend an action or bonus action on monster lore with an Int skill...again character skill not player skill</p><p>but being newbies and not my normal crew there are 100 qustions about this scenero... starting with did we talk in session 0 about how we wanted to do things.</p><p></p><p>and I'm telling you 2 things</p><p>1) you seem to constantly assume wrong things about my style and </p><p>2) I HAVE run games your way and I don't want to anymore.</p><p></p><p>I'm sorry you feel that way... that 'Hooey' as you call it is some of the most fun I have.</p><p></p><p>not 100% I have said that a billion times... </p><p></p><p>there is also no unbiased way to pick an actor for a role and no unbiased way to find friends... we strive to limit what our biases are even if we can't eliminate them.</p><p></p><p>Im glad... but I wont try to 'sherlock holmes' you unless we go out of our way to make a game in that style... and even then I would rely on my character skill to do things over my own. </p><p></p><p>okay but I wouldn't do that (I bet kurt could after a campaign or too... he has this gift) </p><p></p><p>but the game is trying to... trying to step out of who you are and be someone else...</p><p></p><p>it was anything but</p><p></p><p>yeah you made some strange scenario up instead of asking how it very organically happened... (FYI the DM didn't plan it or try for it...it just happened)</p><p></p><p>no offense but form what I have seen you would not make it through any session 0 that I have taken part in within at least 15 maybe closer to 20 years....</p><p></p><p>I mean it's not like there are never surprises, but they are ones that organically made sense in game not something the DM hid... I aam sure the suprise of who the necromancer was played great... but I doubt it was anywhere near as fun as us sitting and trying to think about things that would stop someone and surprise them even though out of game we knew he was here helping...</p><p></p><p>and the 1st 2 interactions many many games before that watching the DM get worried and ask us why and us having to explain how our characters think was fun too... </p><p></p><p>see that is an after game staple... "My character thinks XXX" and the like</p><p></p><p>i would say anytime the game is not fun for someone they should stop teh game to talk about it... </p><p></p><p>if you are not or one of your players isn't having fun or is uncomfortable or just doesn't like something... do they not talk about it? </p><p></p><p>DO you EVER talk to them about there feelings?</p><p></p><p>I don't see a reason why anyone would hide there feelings... talking about them works so much better and leads to better games.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8726228, member: 67338"] I mean I don't think so, but I guess you could see it that way that's a deal breaker for me and half the friends I have would walk out at "Ultimately I decide" no I have no authority over anything but being the DM... we are all equals at the tables I normally play ironically we switched places then... because 30 years ago (most likely 26 but what ever) I would have agreed with you and think everything I am saying now was crazy... in the 90's I was "I am the DM this is MY" game sort and used to pass notes and hide rolls and make everyone tell me where they are standing at all times. see to me this is a great story opportunity as a player I would look to the DM... is he or she having fun with us not knowing or getting worried? i would mostly focus on what my backstory was (and if I think I WOULD know)... maybe I grew up hearing stories of other adventurers and know to burn things that keep getting up... or maybe I am not the sort that listened to those stories... goal 1 fun at table goal 2 make my character the focus not me... think in his mind not mine. if I really could not figure out what to do I would ask the DM if I could spend an action or bonus action on monster lore with an Int skill...again character skill not player skill but being newbies and not my normal crew there are 100 qustions about this scenero... starting with did we talk in session 0 about how we wanted to do things. and I'm telling you 2 things 1) you seem to constantly assume wrong things about my style and 2) I HAVE run games your way and I don't want to anymore. I'm sorry you feel that way... that 'Hooey' as you call it is some of the most fun I have. not 100% I have said that a billion times... there is also no unbiased way to pick an actor for a role and no unbiased way to find friends... we strive to limit what our biases are even if we can't eliminate them. Im glad... but I wont try to 'sherlock holmes' you unless we go out of our way to make a game in that style... and even then I would rely on my character skill to do things over my own. okay but I wouldn't do that (I bet kurt could after a campaign or too... he has this gift) but the game is trying to... trying to step out of who you are and be someone else... it was anything but yeah you made some strange scenario up instead of asking how it very organically happened... (FYI the DM didn't plan it or try for it...it just happened) no offense but form what I have seen you would not make it through any session 0 that I have taken part in within at least 15 maybe closer to 20 years.... I mean it's not like there are never surprises, but they are ones that organically made sense in game not something the DM hid... I aam sure the suprise of who the necromancer was played great... but I doubt it was anywhere near as fun as us sitting and trying to think about things that would stop someone and surprise them even though out of game we knew he was here helping... and the 1st 2 interactions many many games before that watching the DM get worried and ask us why and us having to explain how our characters think was fun too... see that is an after game staple... "My character thinks XXX" and the like i would say anytime the game is not fun for someone they should stop teh game to talk about it... if you are not or one of your players isn't having fun or is uncomfortable or just doesn't like something... do they not talk about it? DO you EVER talk to them about there feelings? I don't see a reason why anyone would hide there feelings... talking about them works so much better and leads to better games. [/QUOTE]
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