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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="Celebrim" data-source="post: 8726272" data-attributes="member: 4937"><p>I think you can. The whole knowing about books thing was something you brought up. I wouldn't have gone there if you hadn't.</p><p></p><p></p><p></p><p>So, the problem with that statement is you've already given a load of evidence that demonstrates that the statement is false. Because you yourself have already provided the counter example. You yourself brought up the situation that one of the DMs at your table has a house rule of "if you touch the lava you die, no exceptions" and you said that you didn't agree with the rule and wouldn't run the rule that way, but that since he was the DM that was the rule. So you have already conceded that you don't in fact walk out of tables where ultimately the DM decides the rules, because have already described how that isn't a deal breaker for you. It's not like Rule Zero is a terribly controversial assertion. </p><p></p><p>And at this point, I can no longer treat you as someone that is speaking in good faith. So we are done. I'm out.</p><p></p><p></p><p></p><p>I didn't outline a scenario. I outlined no details of how it came to be and made no assumptions about it. The point of my comment is that it doesn't matter how it happened or came about. The point is that for a lengthy period the game was directed by the DM. I get that there was table agreement to get on the rails and stay on the rails and it wasn't opposed on the table. That was obvious from your description, but that doesn't make it less railroading. I understand the aesthetic of play that motivates those sorts of table contracts, but it doesn't make it less railroading. Achieving a big villain reveal is hard because the players are likely to get suspicious. But if you have a table agreement that says the characters can't get suspicious, then you aren't actually in character. You are metagaming that the characters wouldn't know or gets suspicious by fiat. And that lets you achieve a transcript of play that is very hard to achieve with organic in character play. Which is what railroading is for, is it gives you ways to make a story that minimizes the chance the story will "go wrong".</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8726272, member: 4937"] I think you can. The whole knowing about books thing was something you brought up. I wouldn't have gone there if you hadn't. So, the problem with that statement is you've already given a load of evidence that demonstrates that the statement is false. Because you yourself have already provided the counter example. You yourself brought up the situation that one of the DMs at your table has a house rule of "if you touch the lava you die, no exceptions" and you said that you didn't agree with the rule and wouldn't run the rule that way, but that since he was the DM that was the rule. So you have already conceded that you don't in fact walk out of tables where ultimately the DM decides the rules, because have already described how that isn't a deal breaker for you. It's not like Rule Zero is a terribly controversial assertion. And at this point, I can no longer treat you as someone that is speaking in good faith. So we are done. I'm out. I didn't outline a scenario. I outlined no details of how it came to be and made no assumptions about it. The point of my comment is that it doesn't matter how it happened or came about. The point is that for a lengthy period the game was directed by the DM. I get that there was table agreement to get on the rails and stay on the rails and it wasn't opposed on the table. That was obvious from your description, but that doesn't make it less railroading. I understand the aesthetic of play that motivates those sorts of table contracts, but it doesn't make it less railroading. Achieving a big villain reveal is hard because the players are likely to get suspicious. But if you have a table agreement that says the characters can't get suspicious, then you aren't actually in character. You are metagaming that the characters wouldn't know or gets suspicious by fiat. And that lets you achieve a transcript of play that is very hard to achieve with organic in character play. Which is what railroading is for, is it gives you ways to make a story that minimizes the chance the story will "go wrong". [/QUOTE]
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