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"I make a perception check."
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<blockquote data-quote="Charlaquin" data-source="post: 8728448" data-attributes="member: 6779196"><p>Then it was their decision not to bring a more perceptive character with them when looking for a hiding goblin.</p><p></p><p>Variant humans are pretty common. Dragonlance is not the only setting to have free feats with backgrounds, it seems to be becoming the standard. And I notice you ignored the possibility of a mixed-level group or just a group of 4th+ level characters who want to avoid getting stabbed by a goblin. My point is, you are making assumptions in order to force the example to make my position look weaker, which is disingenuous.</p><p></p><p>Ok, I misread you there. My bad.</p><p></p><p>The help action is a combat action. Working Together is what you do outside of combat, and the effect is granting advantage to any checks the character leading the effort has to make to complete the task. Passive checks are a kind of check, which the DM can use for tasks performed repeatedly, and they can benefit from advantage. Nothing suggests these things shouldn’t be compatible.</p><p></p><p>We can discuss how we do things and why we do them, without trying to “prove” the way the other person does them is wrong, can’t we? I thought accusations of “badwrongfun” were looked down on around here.</p><p></p><p>No, but a well-set ambush is quite hard to spot before it’s sprung. Usually doing so requires being stealthy, and probably scouting ahead. But none of this makes a secret door a hazard, any more than a normal door is a hazard, or a blind corner is a hazard, or darkness is a hazard.</p><p></p><p>The decision isn’t arbitrary, and I have made no decision that ambushes are impossible to spot before they happen.</p><p></p><p>No.</p><p></p><p>Looking for traps was what you were saying was the goal, not the approach. Now, granted, “I look for traps by looking for traps” would have been redundant; that’s why I say it’s not a specific enough approach.</p><p></p><p>There are many other ways you could avoid automatically getting hit by traps, but that’s a perfectly acceptable way to do it. I don’t know how the crawling part is supposed to help, but your call I guess.</p><p></p><p>That’s a silly assumption to make. No, that won’t happen. You seem to have gotten the idea in your head that I’m actively trying to “gotcha” players, but I can assure you that is not the case.</p><p></p><p>Also perfectly fine.</p><p></p><p>Doesn’t seem to be that hard for the people I have actually played with in real life. These protestations you and a few others keep making seem to be a uniquely online phenomenon. As I’ve said, my actual experience has been that occasionally players will be a little hesitant about the style, but after seeing it in action quickly catch on to how well it works and end up enjoying it a lot.</p><p></p><p>I’m advocating for what I do and why I do it. If you don’t think what I do sounds like fun, or you think my understanding of the rules is wrong, I can’t really do much about that. Feel free to not run the game the way I do if you don’t want to. Frankly, I don’t know what’s in it for you to try and argue my positions away. What I do doesn’t affect you, unless you play at my table, or you want to try it out yourself.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8728448, member: 6779196"] Then it was their decision not to bring a more perceptive character with them when looking for a hiding goblin. Variant humans are pretty common. Dragonlance is not the only setting to have free feats with backgrounds, it seems to be becoming the standard. And I notice you ignored the possibility of a mixed-level group or just a group of 4th+ level characters who want to avoid getting stabbed by a goblin. My point is, you are making assumptions in order to force the example to make my position look weaker, which is disingenuous. Ok, I misread you there. My bad. The help action is a combat action. Working Together is what you do outside of combat, and the effect is granting advantage to any checks the character leading the effort has to make to complete the task. Passive checks are a kind of check, which the DM can use for tasks performed repeatedly, and they can benefit from advantage. Nothing suggests these things shouldn’t be compatible. We can discuss how we do things and why we do them, without trying to “prove” the way the other person does them is wrong, can’t we? I thought accusations of “badwrongfun” were looked down on around here. No, but a well-set ambush is quite hard to spot before it’s sprung. Usually doing so requires being stealthy, and probably scouting ahead. But none of this makes a secret door a hazard, any more than a normal door is a hazard, or a blind corner is a hazard, or darkness is a hazard. The decision isn’t arbitrary, and I have made no decision that ambushes are impossible to spot before they happen. No. Looking for traps was what you were saying was the goal, not the approach. Now, granted, “I look for traps by looking for traps” would have been redundant; that’s why I say it’s not a specific enough approach. There are many other ways you could avoid automatically getting hit by traps, but that’s a perfectly acceptable way to do it. I don’t know how the crawling part is supposed to help, but your call I guess. That’s a silly assumption to make. No, that won’t happen. You seem to have gotten the idea in your head that I’m actively trying to “gotcha” players, but I can assure you that is not the case. Also perfectly fine. Doesn’t seem to be that hard for the people I have actually played with in real life. These protestations you and a few others keep making seem to be a uniquely online phenomenon. As I’ve said, my actual experience has been that occasionally players will be a little hesitant about the style, but after seeing it in action quickly catch on to how well it works and end up enjoying it a lot. I’m advocating for what I do and why I do it. If you don’t think what I do sounds like fun, or you think my understanding of the rules is wrong, I can’t really do much about that. Feel free to not run the game the way I do if you don’t want to. Frankly, I don’t know what’s in it for you to try and argue my positions away. What I do doesn’t affect you, unless you play at my table, or you want to try it out yourself. [/QUOTE]
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