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General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
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<blockquote data-quote="Mort" data-source="post: 8729080" data-attributes="member: 762"><p>Ok, 1,326 posts in, I <em> think</em> I finally understand the difference in styles here.</p><p></p><p>For me, and I think [USER=6801228]@Chaosmancer[/USER] and [USER=67338]@GMforPowergamers[/USER], the player declaring "I walk to the center of the room, looking for traps..." Is specific enough. It would trigger an investigation check that could determine if there is a "trap" anywhere along the route. Such a check could also be triggered by simply saying "I walk to the center of the room using investigation..." Which would trigger a check to find anything of interest (or danger) along the traveled route. The declaration is specific enough, because it's assumed the CHARACTER knows how to accomplish the declared action. In essence, we are fine with using the name of the skill in the action declaration (I investigate, I use athletics, I use persuasion), with no (usual) need to elaborate further - though it can be fun to do so.</p><p></p><p>For [USER=6779196]@Charlaquin[/USER] , "I walk to the center of the room, looking for traps..." or worse, "I walk to the center of the room using investigation..." Are not specific enough declarations because the player has not specified how the PC is accomplishing the stated activity(using the skill). While it's assumed the character has proficiency there is still a need to SPECIFICALLY declare how the character is accomplishing the task of investigating, looking for traps etc. If the declaration is "somewhat" specific "I walk to the center of the room l looking at the floor..." This would trigger a check. If the action is specific enough (I use my 10' pole to tap each square before I move to it, to see if that can reveal or trigger the trap before it can harm me..." It might work without a roll (or it might not, depending on the trap). In essence, you can't just use the name of the skill to say what your character is doing, you must specifically declare what your character is doing to accomplish any given task.</p><p></p><p>That about right?</p></blockquote><p></p>
[QUOTE="Mort, post: 8729080, member: 762"] Ok, 1,326 posts in, I [I] think[/I] I finally understand the difference in styles here. For me, and I think [USER=6801228]@Chaosmancer[/USER] and [USER=67338]@GMforPowergamers[/USER], the player declaring "I walk to the center of the room, looking for traps..." Is specific enough. It would trigger an investigation check that could determine if there is a "trap" anywhere along the route. Such a check could also be triggered by simply saying "I walk to the center of the room using investigation..." Which would trigger a check to find anything of interest (or danger) along the traveled route. The declaration is specific enough, because it's assumed the CHARACTER knows how to accomplish the declared action. In essence, we are fine with using the name of the skill in the action declaration (I investigate, I use athletics, I use persuasion), with no (usual) need to elaborate further - though it can be fun to do so. For [USER=6779196]@Charlaquin[/USER] , "I walk to the center of the room, looking for traps..." or worse, "I walk to the center of the room using investigation..." Are not specific enough declarations because the player has not specified how the PC is accomplishing the stated activity(using the skill). While it's assumed the character has proficiency there is still a need to SPECIFICALLY declare how the character is accomplishing the task of investigating, looking for traps etc. If the declaration is "somewhat" specific "I walk to the center of the room l looking at the floor..." This would trigger a check. If the action is specific enough (I use my 10' pole to tap each square before I move to it, to see if that can reveal or trigger the trap before it can harm me..." It might work without a roll (or it might not, depending on the trap). In essence, you can't just use the name of the skill to say what your character is doing, you must specifically declare what your character is doing to accomplish any given task. That about right? [/QUOTE]
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