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"I make a perception check."
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<blockquote data-quote="DND_Reborn" data-source="post: 8729374" data-attributes="member: 6987520"><p>Not directing this at anyone in particular, just some general statements which agree with what some others have said, or expound on some other posts...</p><p></p><p>1. Wisdom is super useful besides Perception and is key to many build-types or classes: Cleric, Druid, Monk, Ranger.</p><p>2. High DEX or CON is generally desirable, but not necessarily <em>both</em>. IME, WIS is a top level ability (usually first, second, or third).</p><p>3. ANY investment in a skill proficiency is a high cost. Most PCs begin with just 4, so yeah spending 25% on a skill because you feel you <em>need</em> it is pretty much par for the course.</p><p>4. PERCEPTION is NOT the be-all-end-all many people feel it is. While being surprised sucks, creatures that are good at doing it <em>should</em> be good at doing it and successfully surprising their opponents.</p><p>5. Even if you make Perception into an ability like Awareness or whatever, you are just shifting the "must have" to another thing instead of the skill. I think the focus would be better to take the "must have" element away from it--since it really isn't a "must have", nothing in the game really is IME.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8729374, member: 6987520"] Not directing this at anyone in particular, just some general statements which agree with what some others have said, or expound on some other posts... 1. Wisdom is super useful besides Perception and is key to many build-types or classes: Cleric, Druid, Monk, Ranger. 2. High DEX or CON is generally desirable, but not necessarily [I]both[/I]. IME, WIS is a top level ability (usually first, second, or third). 3. ANY investment in a skill proficiency is a high cost. Most PCs begin with just 4, so yeah spending 25% on a skill because you feel you [I]need[/I] it is pretty much par for the course. 4. PERCEPTION is NOT the be-all-end-all many people feel it is. While being surprised sucks, creatures that are good at doing it [I]should[/I] be good at doing it and successfully surprising their opponents. 5. Even if you make Perception into an ability like Awareness or whatever, you are just shifting the "must have" to another thing instead of the skill. I think the focus would be better to take the "must have" element away from it--since it really isn't a "must have", nothing in the game really is IME. [/QUOTE]
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