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"I make a perception check."
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<blockquote data-quote="Crimson Longinus" data-source="post: 8729755" data-attributes="member: 7025508"><p>I don’t use adventure paths either it’s just that HC dungeon delving is far less significant part of my games than it seems to be of games of some other people. Like sure, there are “dungeons” but it will be something like three to five rooms and there certainly won’t be methodical exploration and players mapping or dungeon turns or assigned roles or stuff like that. It is far more casual. </p><p></p><p>As for telegraphing, I certainly do that a lot, but of course there cannot be a guarantee that everything is telegraphed. People who make traps presumably don’t want the traps to be easily noticeable and in some rare occasions they might actually succeed in hiding them properly! That being said, I try to put traps into logical places and if the area is inhabited by intelligent creatures they obviously have some convenient ways to bypass their own traps the PCs can discover. </p><p></p><p>And yeah, it is more satisfying to to figure to figure things out yourself than just solve the thing via a roll. Then again, I don’t think poking all the different things in all the different ways to get the clues is the interesting part. When possible, I try to build things so that you can gain/discover clues/information via skills and then they can figure out what the clues mean/imply using their own brains.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8729755, member: 7025508"] I don’t use adventure paths either it’s just that HC dungeon delving is far less significant part of my games than it seems to be of games of some other people. Like sure, there are “dungeons” but it will be something like three to five rooms and there certainly won’t be methodical exploration and players mapping or dungeon turns or assigned roles or stuff like that. It is far more casual. As for telegraphing, I certainly do that a lot, but of course there cannot be a guarantee that everything is telegraphed. People who make traps presumably don’t want the traps to be easily noticeable and in some rare occasions they might actually succeed in hiding them properly! That being said, I try to put traps into logical places and if the area is inhabited by intelligent creatures they obviously have some convenient ways to bypass their own traps the PCs can discover. And yeah, it is more satisfying to to figure to figure things out yourself than just solve the thing via a roll. Then again, I don’t think poking all the different things in all the different ways to get the clues is the interesting part. When possible, I try to build things so that you can gain/discover clues/information via skills and then they can figure out what the clues mean/imply using their own brains. [/QUOTE]
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