Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8734025" data-attributes="member: 6801228"><p>I never said it was trivial. What I was saying is that people don't need maps to navigate every complicated space they find themselves in. No matter how complex and 10 acre corn maze is, I still bet most people can navigate through it given enough time. Time is non-trivial, but it also isn't exactly of dire importance when you are talking a few hours.</p><p></p><p></p><p></p><p>Maybe, there are numerous parts that can be adjusted here, from level to enemies to abilities available. But, here's the thing. Lets us say that there are 20 encounters, and there are 5 enemies per encounter. That's 100 enemies. After you kill 100 enemies then... you should be able to take a long rest in the area, because there should be nothing left. And sure, maybe you get 20 enemies in and want to take a short rest, but what I've tended to notice is that after enemy 100... they find another random encounter with 5 enemies.</p><p></p><p>Also, some things just don't make a lot of sense. This is the common dungeon ecology problem, but even in the wilderness this would crop up. Logically, an owlbear should have about the same territory ranges as a bear. That is 120 to 300 square miles. That is, what, six days of travel? If in one day you meet two owlbears, okay, maybe they were a mated pair. But if in the same day you meet four or five owlbears? That feels wrong to me. That would mean that these massive hunters have been all hunting the same stretch of 20 miles. That's insane. </p><p></p><p>It is why I get a little annoyed when people say that characters can't rest or take a lot of time, because they will be attacked. At a certain point in time, you've killed enough things in a small enough space that there isn't anything left to be dangerous.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8734025, member: 6801228"] I never said it was trivial. What I was saying is that people don't need maps to navigate every complicated space they find themselves in. No matter how complex and 10 acre corn maze is, I still bet most people can navigate through it given enough time. Time is non-trivial, but it also isn't exactly of dire importance when you are talking a few hours. Maybe, there are numerous parts that can be adjusted here, from level to enemies to abilities available. But, here's the thing. Lets us say that there are 20 encounters, and there are 5 enemies per encounter. That's 100 enemies. After you kill 100 enemies then... you should be able to take a long rest in the area, because there should be nothing left. And sure, maybe you get 20 enemies in and want to take a short rest, but what I've tended to notice is that after enemy 100... they find another random encounter with 5 enemies. Also, some things just don't make a lot of sense. This is the common dungeon ecology problem, but even in the wilderness this would crop up. Logically, an owlbear should have about the same territory ranges as a bear. That is 120 to 300 square miles. That is, what, six days of travel? If in one day you meet two owlbears, okay, maybe they were a mated pair. But if in the same day you meet four or five owlbears? That feels wrong to me. That would mean that these massive hunters have been all hunting the same stretch of 20 miles. That's insane. It is why I get a little annoyed when people say that characters can't rest or take a lot of time, because they will be attacked. At a certain point in time, you've killed enough things in a small enough space that there isn't anything left to be dangerous. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"I make a perception check."
Top