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"I make a perception check."
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<blockquote data-quote="Thomas Shey" data-source="post: 8739247" data-attributes="member: 7026617"><p>Because of course you're going to immediately recognize the fire room coming from a different angle and with bad lighting. I've seen any number of people when lost in large buildings walk well into an area, then look around and go "Wait a minute...I think we've been here before. Oh, yeah, remember that archway?" If that's not you, I'd have to say you're at least a modest exception.</p><p></p><p></p><p></p><p>In the old day, you made damn good and sure you didn't stay too long which, oddly enough, required making sure you had a clear idea of your path of retreat.</p><p></p><p></p><p></p><p>I'm afraid I simply disagree. Like I said, running low on on things like spells and hit points used to not be exactly an unknown risk, and wandering around to find your way out was a pretty good risk of running into something you hadn't previously hit that you were no longer up for.</p><p></p><p></p><p></p><p></p><p>And I was talking about where the habit got started and why.</p><p></p><p></p><p></p><p>That'd be true if you had the same resources available at the end as at the start.</p><p></p><p></p><p></p><p>And mine is you can need to retreat well before you've gotten it thinned out enough for that to be relevant. And again I'm <em>not</em> talking about 5e. I'm neither qualified nor particularly interested in doing so. Note the tag at the top of this thread. It wasn't true in OD&D, and it wasn't even true by the time of 3e.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8739247, member: 7026617"] Because of course you're going to immediately recognize the fire room coming from a different angle and with bad lighting. I've seen any number of people when lost in large buildings walk well into an area, then look around and go "Wait a minute...I think we've been here before. Oh, yeah, remember that archway?" If that's not you, I'd have to say you're at least a modest exception. In the old day, you made damn good and sure you didn't stay too long which, oddly enough, required making sure you had a clear idea of your path of retreat. I'm afraid I simply disagree. Like I said, running low on on things like spells and hit points used to not be exactly an unknown risk, and wandering around to find your way out was a pretty good risk of running into something you hadn't previously hit that you were no longer up for. And I was talking about where the habit got started and why. That'd be true if you had the same resources available at the end as at the start. And mine is you can need to retreat well before you've gotten it thinned out enough for that to be relevant. And again I'm [I]not[/I] talking about 5e. I'm neither qualified nor particularly interested in doing so. Note the tag at the top of this thread. It wasn't true in OD&D, and it wasn't even true by the time of 3e. [/QUOTE]
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