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D&D Older Editions, OSR, & D&D Variants
I may have had a 4e epiphany...
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<blockquote data-quote="Lizard" data-source="post: 4234605" data-attributes="member: 1054"><p>See, I like creating *characters*. Most of my "monsters", other than Wandering Damage Table entries, are NPCs. This is why I like 3e; it erased the distinction, mechanically, between "monsters" and "characters" and made it possible to create much more interesting games than 1/2e did. 4e seemed to be returning to the 1e paradigm, as most of the sample monsters we've seen have been walking piles of combat stats, instead of (as in 3e) effectively races which could be customized via class levels. </p><p></p><p>But if you take it from the perspective of seeing the MM as "Big book of sample creatures", akin to, say, the "Enemies" books from Hero, it becomes a lot more interesting. The basic system for monster building is what matters; the MM entries are just things you can look at it to glean cool powers from or eyeball for balance.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4234605, member: 1054"] See, I like creating *characters*. Most of my "monsters", other than Wandering Damage Table entries, are NPCs. This is why I like 3e; it erased the distinction, mechanically, between "monsters" and "characters" and made it possible to create much more interesting games than 1/2e did. 4e seemed to be returning to the 1e paradigm, as most of the sample monsters we've seen have been walking piles of combat stats, instead of (as in 3e) effectively races which could be customized via class levels. But if you take it from the perspective of seeing the MM as "Big book of sample creatures", akin to, say, the "Enemies" books from Hero, it becomes a lot more interesting. The basic system for monster building is what matters; the MM entries are just things you can look at it to glean cool powers from or eyeball for balance. [/QUOTE]
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I may have had a 4e epiphany...
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