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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I may have had a 4e epiphany...
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<blockquote data-quote="Jer" data-source="post: 4235448" data-attributes="member: 19857"><p>Heh. I wouldn't have phrased it that way but I think your observation is pretty accurate. I've been thinking of it more like "the way we made monsters before 3e, but with actual guidelines and structure instead of just eyeballing it," but your observation is probably a better way of putting it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I came around to 4e pretty quickly just based on listening to Mearls on the podcasts talking about encounter and monster design. I've been leery of the PC side of things (though Keep on the Shadowfell has me less worried about that side of things at the moment ), but the DM side of things may be enough for me to lay it out for my group and convince them to switch. I'm hoping that this method of building monsters combined with the new design philosophy for the Monster Manual (small stat blocks, keep in on one page, etc.) all makes it easier to run "on the fly" encounters in D&D again - they way I do when I run Basic/Expert D&D. That's something I've missed in 3e. I know that they really wanted to give us a toolbox when they laid out 3e and it's great (I'll gladly play/run 3e in the future, unlike the previous versions of AD&D), but sometimes I really need a prefabricated shed more than I need a fully stocked toolbox and a pile of wood...</p></blockquote><p></p>
[QUOTE="Jer, post: 4235448, member: 19857"] Heh. I wouldn't have phrased it that way but I think your observation is pretty accurate. I've been thinking of it more like "the way we made monsters before 3e, but with actual guidelines and structure instead of just eyeballing it," but your observation is probably a better way of putting it :) I came around to 4e pretty quickly just based on listening to Mearls on the podcasts talking about encounter and monster design. I've been leery of the PC side of things (though Keep on the Shadowfell has me less worried about that side of things at the moment ), but the DM side of things may be enough for me to lay it out for my group and convince them to switch. I'm hoping that this method of building monsters combined with the new design philosophy for the Monster Manual (small stat blocks, keep in on one page, etc.) all makes it easier to run "on the fly" encounters in D&D again - they way I do when I run Basic/Expert D&D. That's something I've missed in 3e. I know that they really wanted to give us a toolbox when they laid out 3e and it's great (I'll gladly play/run 3e in the future, unlike the previous versions of AD&D), but sometimes I really need a prefabricated shed more than I need a fully stocked toolbox and a pile of wood... [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
I may have had a 4e epiphany...
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