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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I may have had a 4e epiphany...
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<blockquote data-quote="Goobermunch" data-source="post: 4235579" data-attributes="member: 10516"><p>Lizard,</p><p></p><p>Props for publicly acknowledging a change of heart. Has this epiphany moderated any of your other views on 4e? In other words, are you now leaning toward making the jump, or is this more of a "Well, it's not as bad as I'd thought . . . ." comment?</p><p></p><p>I think that now that you've "gotten" this, you'll see that encounter design in general seems to follow down that path. Not only are monsters "point based," but so are encounters in general. As far as I can tell from the designers' comments, you do monster design as you described, then do encounter design by adding in terrain and trap elements to compliment (or counter) the monsters you've designed.</p><p></p><p>Kudos also for not rising to the bait. There's no reason for people to be rude and/or say "I told you so." It's one thing to receive knowledge. It's another to analyze data and achieve knowledge. The latter is more fulfilling.</p><p></p><p>--G</p></blockquote><p></p>
[QUOTE="Goobermunch, post: 4235579, member: 10516"] Lizard, Props for publicly acknowledging a change of heart. Has this epiphany moderated any of your other views on 4e? In other words, are you now leaning toward making the jump, or is this more of a "Well, it's not as bad as I'd thought . . . ." comment? I think that now that you've "gotten" this, you'll see that encounter design in general seems to follow down that path. Not only are monsters "point based," but so are encounters in general. As far as I can tell from the designers' comments, you do monster design as you described, then do encounter design by adding in terrain and trap elements to compliment (or counter) the monsters you've designed. Kudos also for not rising to the bait. There's no reason for people to be rude and/or say "I told you so." It's one thing to receive knowledge. It's another to analyze data and achieve knowledge. The latter is more fulfilling. --G [/QUOTE]
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I may have had a 4e epiphany...
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