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I may have taken on a bigger challenge than i thought I did
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<blockquote data-quote="Oofta" data-source="post: 6983695" data-attributes="member: 6801845"><p>When I do stuff like this, I prep for the small group and figure out if and what monster is critical as my starting point. Then I figure out how many "extras" I can throw in to balance it out, up to the maximum group size I expect.</p><p></p><p>So if I know the smallest group and the largest I just kind of wing it when the number of people falls in-between. I don't worry much about exact numbers, and just kind of use my best guess.</p><p></p><p>If I think a single (necessary) monster is too powerful for the smallest group I'll either reduce the power of the monster by reducing HP because they were in a fight before the group encounters them or I will throw in a helpful NPC or two. </p><p></p><p>So for your specific "no range" encounter, this is more difficult. First, there is no reason for the party to not have some ranged attacks. Any class can have <em>some</em> option, even if it's just throwing javelins or daggers. So I'd have a barrel of javelins handy if I had to. Hopefully the people will take the hint and keep some for next time. </p><p></p><p>The other option is to open up the encounter for creative fight options. If they can come up with something try to allow it if it makes sense. For example, set up the terrain so that the group has an option to climb on something and then jump/grapple the beholder and try to pull it down to the ground. Or maybe there's some rope with a grappling hook. </p><p></p><p>If they can't come up with anything, that's when I would fall back on the barrel o' javelins or give them some hints as to what I think they could do.</p></blockquote><p></p>
[QUOTE="Oofta, post: 6983695, member: 6801845"] When I do stuff like this, I prep for the small group and figure out if and what monster is critical as my starting point. Then I figure out how many "extras" I can throw in to balance it out, up to the maximum group size I expect. So if I know the smallest group and the largest I just kind of wing it when the number of people falls in-between. I don't worry much about exact numbers, and just kind of use my best guess. If I think a single (necessary) monster is too powerful for the smallest group I'll either reduce the power of the monster by reducing HP because they were in a fight before the group encounters them or I will throw in a helpful NPC or two. So for your specific "no range" encounter, this is more difficult. First, there is no reason for the party to not have some ranged attacks. Any class can have [I]some[/I] option, even if it's just throwing javelins or daggers. So I'd have a barrel of javelins handy if I had to. Hopefully the people will take the hint and keep some for next time. The other option is to open up the encounter for creative fight options. If they can come up with something try to allow it if it makes sense. For example, set up the terrain so that the group has an option to climb on something and then jump/grapple the beholder and try to pull it down to the ground. Or maybe there's some rope with a grappling hook. If they can't come up with anything, that's when I would fall back on the barrel o' javelins or give them some hints as to what I think they could do. [/QUOTE]
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