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I may have taken on a bigger challenge than i thought I did
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<blockquote data-quote="Tony Vargas" data-source="post: 6986059" data-attributes="member: 996"><p>What I'd do is prep less and improvise more. </p><p></p><p>Numbers really tell in 5e, so don't be shy about cutting down an encounter for a smaller party, and be careful about building one up vs a larger party. One trick, though it can get old, is to design encounters per-player. So many kobolds per player, one Ogre per player. That kind of thing. For 'boss fights' where that's not an option, you can get cagey with hps - at the simplest, just keep the monster up and fighting until it's not fun anymore.</p><p></p><p>With an open table like that, you not only run into issues of more or fewer players from one session to the next, but players bringing in characters of different levels, or with a significant item, or bringing in a 'fresh' character when the rest of the table is tapped out of daily resources. The effectiveness of the party can vary wildly, so the challenge has to vary with them, to an extent.</p><p></p><p>You could try swapping out monsters. For instance, if the encounter as designed is a flying boss with some melee blockers, but the party is light on ranged attacks, beef up the 'blockers' making them into the main enemy, and make the flier a minor pet that plinks at the party a bit.</p><p></p><p>Don't be afraid to just toss a prepped fight if it's not right for the table. Save it and use it later.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6986059, member: 996"] What I'd do is prep less and improvise more. Numbers really tell in 5e, so don't be shy about cutting down an encounter for a smaller party, and be careful about building one up vs a larger party. One trick, though it can get old, is to design encounters per-player. So many kobolds per player, one Ogre per player. That kind of thing. For 'boss fights' where that's not an option, you can get cagey with hps - at the simplest, just keep the monster up and fighting until it's not fun anymore. With an open table like that, you not only run into issues of more or fewer players from one session to the next, but players bringing in characters of different levels, or with a significant item, or bringing in a 'fresh' character when the rest of the table is tapped out of daily resources. The effectiveness of the party can vary wildly, so the challenge has to vary with them, to an extent. You could try swapping out monsters. For instance, if the encounter as designed is a flying boss with some melee blockers, but the party is light on ranged attacks, beef up the 'blockers' making them into the main enemy, and make the flier a minor pet that plinks at the party a bit. Don't be afraid to just toss a prepped fight if it's not right for the table. Save it and use it later. [/QUOTE]
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