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I may have taken on a bigger challenge than i thought I did
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<blockquote data-quote="discosoc" data-source="post: 6986341" data-attributes="member: 6801554"><p>I'd recommend balancing around 4 players. Monster stat blocks list average HP based on hit dice, which is roughly 50% of their max HP. If only 3 show up, drop the monster HP down to 40%. If 5 people show up, just beef the HP up to 70%. If 6 or more people show up, just add 1 additional monster at 70% HP (unless it's a solo fight, then just boost HP up to 100%).</p><p></p><p>It's not a perfect system, but it's one I've found works well enough for sudden changes in group sizes. As the session goes on, you should be able to modify it a bit based on how the group is doing, so maybe if only 3 people show up and they burn through your weakened encounter, just make the rest of them back to normal HP.</p><p></p><p>So in short, prep for 4 players at 50% monster health. 40% for 3 players and 70% for 5 players. Add an extra monster at 70% health for 6 or more players.</p><p></p><p>Finally, if you do end up with 7 or more players at your table, <strong>and your monsters end up going last</strong> (or close to it) in initiative, Just quickly boost their HP across the board by 20% at the beginning to help further balance the difference in action economy that 7 players tend to bring.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6986341, member: 6801554"] I'd recommend balancing around 4 players. Monster stat blocks list average HP based on hit dice, which is roughly 50% of their max HP. If only 3 show up, drop the monster HP down to 40%. If 5 people show up, just beef the HP up to 70%. If 6 or more people show up, just add 1 additional monster at 70% HP (unless it's a solo fight, then just boost HP up to 100%). It's not a perfect system, but it's one I've found works well enough for sudden changes in group sizes. As the session goes on, you should be able to modify it a bit based on how the group is doing, so maybe if only 3 people show up and they burn through your weakened encounter, just make the rest of them back to normal HP. So in short, prep for 4 players at 50% monster health. 40% for 3 players and 70% for 5 players. Add an extra monster at 70% health for 6 or more players. Finally, if you do end up with 7 or more players at your table, [B]and your monsters end up going last[/B] (or close to it) in initiative, Just quickly boost their HP across the board by 20% at the beginning to help further balance the difference in action economy that 7 players tend to bring. [/QUOTE]
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