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I may have taken on a bigger challenge than i thought I did
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<blockquote data-quote="aco175" data-source="post: 6986501" data-attributes="member: 27385"><p>Varying group sizes was always a problem with my group as well. My problem was what to do with the missing PCs when you are in the middle of a dungeon and having to hand wave him out of the scene until next week. Kind of like <em>The Gamers</em> movie when the barbarian stood silently on the side during the bandit encounter.</p><p></p><p>Adjusting encounters should be kind of easy. You can make encounters based on the average number of characters. Make encounters based on 5 PCs and you can add or take away a monster to balance it on the fly. This means you need encounters with groups of monsters rather than just one big monster. A leader with several underlings works well or a mob of lower level monsters works good as well. I also swing fights with my group in the middle of the encounter to make it more exciting (maybe more on my end than the players). If I think the HP of the monster needs to be higher to make it survive to have one more attack- I do it. I do roll the dice mostly in front of the players and they can mostly see the number if they are looking. I also end fights when the fun runs out and we need to move on.</p></blockquote><p></p>
[QUOTE="aco175, post: 6986501, member: 27385"] Varying group sizes was always a problem with my group as well. My problem was what to do with the missing PCs when you are in the middle of a dungeon and having to hand wave him out of the scene until next week. Kind of like [I]The Gamers[/I] movie when the barbarian stood silently on the side during the bandit encounter. Adjusting encounters should be kind of easy. You can make encounters based on the average number of characters. Make encounters based on 5 PCs and you can add or take away a monster to balance it on the fly. This means you need encounters with groups of monsters rather than just one big monster. A leader with several underlings works well or a mob of lower level monsters works good as well. I also swing fights with my group in the middle of the encounter to make it more exciting (maybe more on my end than the players). If I think the HP of the monster needs to be higher to make it survive to have one more attack- I do it. I do roll the dice mostly in front of the players and they can mostly see the number if they are looking. I also end fights when the fun runs out and we need to move on. [/QUOTE]
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