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I may not be switching to D&D 3.5 (Crossposted)
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<blockquote data-quote="EricNoah" data-source="post: 621982" data-attributes="member: 4"><p>Well ... I spent a long time gathering all of the news and rumors about the project. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I also got into alpha testing approximately a year before release, so for that year I had a fairly workable program for making characters, monsters, etc. I also used a variety of fan-created tools -- anything from huge Word files of all Monster Manual monsters in stat block format, to Stat Block programs, stuff like that. It was a major pain and an era I'm not eager to go back to. </p><p></p><p></p><p></p><p>Even a little change done at the core class level could trickle down. Let's say Bards get more skill points. That's going to be something that needs to be changed in parts of the database that don't export/import easily (or maybe at all). So either WotC needs to patch it, or we'll need instructions on how to get in and change those numbers/settings. </p><p></p><p></p><p></p><p>As mentioned above, changes to core classes could be the most problematic. Let's say the 3.5 Ranger has his abilities spread out a little differently than the original. We'll need some way (whether in an official patch, or a set of instructions) to edit the original Ranger. </p><p></p><p></p><p></p><p>It's very true that the point may be moot if the changes aren't many or significant. But if there are changes that affect, say, every Ranger you create, or every spellcaster, or something like that, then I would want those changes addressed in my computer tools. </p><p></p><p>Believe me, this isn't about not wanting change. This is about wanting WotC to support the change.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 621982, member: 4"] Well ... I spent a long time gathering all of the news and rumors about the project. :) I also got into alpha testing approximately a year before release, so for that year I had a fairly workable program for making characters, monsters, etc. I also used a variety of fan-created tools -- anything from huge Word files of all Monster Manual monsters in stat block format, to Stat Block programs, stuff like that. It was a major pain and an era I'm not eager to go back to. Even a little change done at the core class level could trickle down. Let's say Bards get more skill points. That's going to be something that needs to be changed in parts of the database that don't export/import easily (or maybe at all). So either WotC needs to patch it, or we'll need instructions on how to get in and change those numbers/settings. As mentioned above, changes to core classes could be the most problematic. Let's say the 3.5 Ranger has his abilities spread out a little differently than the original. We'll need some way (whether in an official patch, or a set of instructions) to edit the original Ranger. It's very true that the point may be moot if the changes aren't many or significant. But if there are changes that affect, say, every Ranger you create, or every spellcaster, or something like that, then I would want those changes addressed in my computer tools. Believe me, this isn't about not wanting change. This is about wanting WotC to support the change. [/QUOTE]
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I may not be switching to D&D 3.5 (Crossposted)
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