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<blockquote data-quote="Neonchameleon" data-source="post: 7845999" data-attributes="member: 87792"><p>First, as mentioned D&D is absolutely the wrong system to run WFRP in. The tone of WFRP is much closer to Call of Cthulhu, with the PCs being incredibly overmatched and with combat having lasting consequences and long term injuries being a thing rather than a combat you survive is something that can be cured by a little rest or an easily accessible and perfectly safe spell.</p><p></p><p>If you already know how to use percentile dice and D&D 3.X, WFRP 2e should be pretty easy. (There's a notorious Ryan Dancey review where he calls D&D 2e "a clever derivative of 3rd edition" despite every single reason he calls it that being a system that had been carried through from WFRP 1e in the mid 80s). I think it's one of those systems where the default action is "challenging" and you should frequently give the PCs bonuses when they try to do things.</p><p></p><p></p><p></p><p>The one place 2e is vastly superior to 1e is the magic system. 1e uses a generic spell point system where wizards can just do stuff, 2e uses a system where every spell cast is a risk that might end up summoning a demon.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7845999, member: 87792"] First, as mentioned D&D is absolutely the wrong system to run WFRP in. The tone of WFRP is much closer to Call of Cthulhu, with the PCs being incredibly overmatched and with combat having lasting consequences and long term injuries being a thing rather than a combat you survive is something that can be cured by a little rest or an easily accessible and perfectly safe spell. If you already know how to use percentile dice and D&D 3.X, WFRP 2e should be pretty easy. (There's a notorious Ryan Dancey review where he calls D&D 2e "a clever derivative of 3rd edition" despite every single reason he calls it that being a system that had been carried through from WFRP 1e in the mid 80s). I think it's one of those systems where the default action is "challenging" and you should frequently give the PCs bonuses when they try to do things. The one place 2e is vastly superior to 1e is the magic system. 1e uses a generic spell point system where wizards can just do stuff, 2e uses a system where every spell cast is a risk that might end up summoning a demon. [/QUOTE]
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