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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I miss 3.5 edition
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<blockquote data-quote="Blue" data-source="post: 9866650" data-attributes="member: 20564"><p>But regardless of power level, it requires a challenge to be fun as a game.</p><p></p><p>I swore off 3.5 after running it for years. Too much power creep, too much investment of time in mechanical prep to be able to consistently provide challenge and fun to those overwhelmingly strong characters -- including when the party varied <em>WILDLY</em> in power. Where I needed to provide reasonable challenge and equal spotlight opportunities to characters in the high teens of levels when one is a single classed monk and the other a heavily multi/prestige classed pure caster, when they weren't even on the same continent of power level.</p><p></p><p>So saying that a high level character should be overwhelmingly strong is at best half a statement when critiquing a system, because a character doesn't act in isolation. They need to have equal spotlight time in terms of mechanical abilities with other characters, regardless of the system mastery of the player.</p><p></p><p>And the GM needs not to be burdened with undue mechanical time-intensive prep to challenge them, such as the "monsters are build like PCs" which is conceptually a great idea and in practice a load of garbage as creating a single high level character over years of play, and creating multiple high-level characters for each encounter in a session are very different blocks of time.</p></blockquote><p></p>
[QUOTE="Blue, post: 9866650, member: 20564"] But regardless of power level, it requires a challenge to be fun as a game. I swore off 3.5 after running it for years. Too much power creep, too much investment of time in mechanical prep to be able to consistently provide challenge and fun to those overwhelmingly strong characters -- including when the party varied [I]WILDLY[/I] in power. Where I needed to provide reasonable challenge and equal spotlight opportunities to characters in the high teens of levels when one is a single classed monk and the other a heavily multi/prestige classed pure caster, when they weren't even on the same continent of power level. So saying that a high level character should be overwhelmingly strong is at best half a statement when critiquing a system, because a character doesn't act in isolation. They need to have equal spotlight time in terms of mechanical abilities with other characters, regardless of the system mastery of the player. And the GM needs not to be burdened with undue mechanical time-intensive prep to challenge them, such as the "monsters are build like PCs" which is conceptually a great idea and in practice a load of garbage as creating a single high level character over years of play, and creating multiple high-level characters for each encounter in a session are very different blocks of time. [/QUOTE]
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I miss 3.5 edition
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