Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I miss 3.5 edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nevin" data-source="post: 9866682" data-attributes="member: 7024481"><p>I find where it breaks the hardest is the modern players that think the DM using PC style tactics against them is "uncool" or "unfair" or just "bad DM'ing". Just kill those players till they leave your table if your running high level games. If they can do it. It should be fair game for the DM as well.</p><p></p><p>It does require the DM to be knowledgeable about a lot more things than other editions at high level but I do find that if you simply let the bad guys do all the things players can do that players start getting a lot more cautious or die quickly. But that was a problem in 1st and 2nd ed as well. I had players bring me over the years several modules made for High level play. "Isle of the Ape" , "A Paladin in hell" "Castle Gygax" and when the players that had gotten away with high level Hijinxes played in a scenario where everything was geared to kill them they got just as scared and had just as much fun as lower level games. But at some point in any edition monsters just don't cut it anymore. You have to have NPC's with powers, spells and resources that even 15 or 20th level PC's can't wish away or insta kill with their DM special artifact +10 sword of doom. People who think 1e or 2e were any easier to run at high level probably didn't run any high level games. All the problem things are still there, artifacts, relics, teleport, wish, heal, and some of the spells that killed characters and NPC's were save or die not save or suck. I don't know about 4e and I haven't run anything in 5th, only played it, but I suspect if you run them up that high things break and get just as hinky . The one benefit they have is they don't have the years of supplements and books to feed the players imaginations on what to do in between games. </p><p></p><p>But the bottom line is if your mage can make a simalcrum army then every high level mage in your world can do the same thing. Read the Jack Vance short <a href="https://www.google.com/search?q=Morreion&sca_esv=643cd21dc826a565&biw=1536&bih=776&sxsrf=ANbL-n4IZoRklF7oj_dPGEsRKgco343NAw%3A1772295345893&ei=sRSjac2fNrPNkPIPs9us-A4&ved=2ahUKEwjD-evkyvySAxWciO4BHcx_A4gQgK4QegQIAhAB&uact=5&oq=jack+vance+dying+earth++story+with+time+stop+and+ioun+stones&gs_lp=Egxnd3Mtd2l6LXNlcnAiPGphY2sgdmFuY2UgZHlpbmcgZWFydGggIHN0b3J5IHdpdGggdGltZSBzdG9wIGFuZCBpb3VuIHN0b25lczIFECEYoAEyBRAhGKABMgUQIRirAjIFECEYqwJIxHdQjQVY6XZwAXgBkAEAmAFvoAHFFqoBBTE5LjExuAEDyAEA-AEBmAIfoAKNF8ICChAAGLADGNYEGEfCAgUQABjvBcICBBAhGAqYAwCIBgGQBgiSBwUxNy4xNKAHpY8BsgcFMTYuMTS4B4kXwgcENC4yN8gHKYAIAA&sclient=gws-wiz-serp" target="_blank">Morreion</a> for a good snapshot of why high level mages probably don't want to mess with each other and how important luck and initiative order are with time stop. (these are the kinds of things you need to be focusing on at high level. The story arc will build itself).</p><p></p><p>And if you've allowed a High level game in a low magic world. Shame on you. Everything that happens after 8 level or so is on you for letting high level PC's run around in a low magic world.</p></blockquote><p></p>
[QUOTE="nevin, post: 9866682, member: 7024481"] I find where it breaks the hardest is the modern players that think the DM using PC style tactics against them is "uncool" or "unfair" or just "bad DM'ing". Just kill those players till they leave your table if your running high level games. If they can do it. It should be fair game for the DM as well. It does require the DM to be knowledgeable about a lot more things than other editions at high level but I do find that if you simply let the bad guys do all the things players can do that players start getting a lot more cautious or die quickly. But that was a problem in 1st and 2nd ed as well. I had players bring me over the years several modules made for High level play. "Isle of the Ape" , "A Paladin in hell" "Castle Gygax" and when the players that had gotten away with high level Hijinxes played in a scenario where everything was geared to kill them they got just as scared and had just as much fun as lower level games. But at some point in any edition monsters just don't cut it anymore. You have to have NPC's with powers, spells and resources that even 15 or 20th level PC's can't wish away or insta kill with their DM special artifact +10 sword of doom. People who think 1e or 2e were any easier to run at high level probably didn't run any high level games. All the problem things are still there, artifacts, relics, teleport, wish, heal, and some of the spells that killed characters and NPC's were save or die not save or suck. I don't know about 4e and I haven't run anything in 5th, only played it, but I suspect if you run them up that high things break and get just as hinky . The one benefit they have is they don't have the years of supplements and books to feed the players imaginations on what to do in between games. But the bottom line is if your mage can make a simalcrum army then every high level mage in your world can do the same thing. Read the Jack Vance short [URL='https://www.google.com/search?q=Morreion&sca_esv=643cd21dc826a565&biw=1536&bih=776&sxsrf=ANbL-n4IZoRklF7oj_dPGEsRKgco343NAw%3A1772295345893&ei=sRSjac2fNrPNkPIPs9us-A4&ved=2ahUKEwjD-evkyvySAxWciO4BHcx_A4gQgK4QegQIAhAB&uact=5&oq=jack+vance+dying+earth++story+with+time+stop+and+ioun+stones&gs_lp=Egxnd3Mtd2l6LXNlcnAiPGphY2sgdmFuY2UgZHlpbmcgZWFydGggIHN0b3J5IHdpdGggdGltZSBzdG9wIGFuZCBpb3VuIHN0b25lczIFECEYoAEyBRAhGKABMgUQIRirAjIFECEYqwJIxHdQjQVY6XZwAXgBkAEAmAFvoAHFFqoBBTE5LjExuAEDyAEA-AEBmAIfoAKNF8ICChAAGLADGNYEGEfCAgUQABjvBcICBBAhGAqYAwCIBgGQBgiSBwUxNy4xNKAHpY8BsgcFMTYuMTS4B4kXwgcENC4yN8gHKYAIAA&sclient=gws-wiz-serp']Morreion[/URL] for a good snapshot of why high level mages probably don't want to mess with each other and how important luck and initiative order are with time stop. (these are the kinds of things you need to be focusing on at high level. The story arc will build itself). And if you've allowed a High level game in a low magic world. Shame on you. Everything that happens after 8 level or so is on you for letting high level PC's run around in a low magic world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I miss 3.5 edition
Top