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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I miss 3.5 edition
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<blockquote data-quote="Voidmoji" data-source="post: 9866769" data-attributes="member: 6985287"><p>I played 3.5e throughout its run. Near the end, the game started to wear me out. It was mostly higher levels of play that killed my interest. As a GM I rarely used published adventure, but the last thing I ran was Shackled City, because I didn't want to have to plan out higher level stuff.</p><p></p><p>I moved to 4e when it came out, and used it to run the best D&D I've ever run. I really do think 4e is a great game. But for me, 4e is a game best played with the character software. I can still theoretically access it, but expecting players to jump through the hoops to use it seems unreasonable.</p><p></p><p>I have skipped out on 5e. It's just not a game I'm interested in.</p><p></p><p>And so these days I'm kind of a D&D expat. I'm currently running two Shadow of the Weird Wizard games.</p><p></p><p>But...recently I was reminded of the existence of E6. I went back and read up on the threads here on ENWorld. I always found E6 interesting from an academic point of view, but never engaged with it. But it really has me thinking.</p><p></p><p>What I miss from 3.5e is all the optional power systems, and how flavorful they are. More than any other version of D&D, they were really willing to experiment. I live the 3.5e psionic system. I loved Tome of Battle. I had a player play a Binder from Tome of Magic. In my Shackled City game we had a Psion, a ToB Warblade, and a wizard using the spell system from Arcana Evolved.</p><p></p><p>So, I've been tinkering with Pathfinder, thinking about a P6 game somewhere down the road, using all of the Pathfinder versions of those systems. Ultimate Psionics, Path of War, and so on. All the fun disparate systems, but none of the high level issues I had.</p></blockquote><p></p>
[QUOTE="Voidmoji, post: 9866769, member: 6985287"] I played 3.5e throughout its run. Near the end, the game started to wear me out. It was mostly higher levels of play that killed my interest. As a GM I rarely used published adventure, but the last thing I ran was Shackled City, because I didn't want to have to plan out higher level stuff. I moved to 4e when it came out, and used it to run the best D&D I've ever run. I really do think 4e is a great game. But for me, 4e is a game best played with the character software. I can still theoretically access it, but expecting players to jump through the hoops to use it seems unreasonable. I have skipped out on 5e. It's just not a game I'm interested in. And so these days I'm kind of a D&D expat. I'm currently running two Shadow of the Weird Wizard games. But...recently I was reminded of the existence of E6. I went back and read up on the threads here on ENWorld. I always found E6 interesting from an academic point of view, but never engaged with it. But it really has me thinking. What I miss from 3.5e is all the optional power systems, and how flavorful they are. More than any other version of D&D, they were really willing to experiment. I live the 3.5e psionic system. I loved Tome of Battle. I had a player play a Binder from Tome of Magic. In my Shackled City game we had a Psion, a ToB Warblade, and a wizard using the spell system from Arcana Evolved. So, I've been tinkering with Pathfinder, thinking about a P6 game somewhere down the road, using all of the Pathfinder versions of those systems. Ultimate Psionics, Path of War, and so on. All the fun disparate systems, but none of the high level issues I had. [/QUOTE]
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I miss 3.5 edition
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