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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I miss 3.5 edition
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<blockquote data-quote="Celebrim" data-source="post: 9872254" data-attributes="member: 4937"><p>No, but saving throws are generally easier across the board because not only do you not add spell level to the DC of a save, but you don't add 1/2 the HD of the monster to the base DC of a save either. Again, that's double counting since larger monsters will already tend to have higher attributes, and it violates the 1e design of the saving throw. So the general problem of your saving throws not scaling up with the threats you are facing doesn't exist in my game. </p><p></p><p>The problem isn't with bad or good saves. That's patching the problem from the wrong end. The problem is that spellcasters survive the bad save problem by self-buffing, often in dysfunctional ways ("Mind Blank", "Heroes' Feast", "Freedom of Action", "Death Ward") to get blanket immunity to problems that realistically can't be saved against. And they have to do this because the math on saving throws in general is wrong.</p><p></p><p>Fighters get 5 skill points per level, access to new fighter specific skills that increase movement rate, carrying capacity, or give them the ability to aid others in battle, something like 17 bonus feats, plus 3 bonus feats that extend weapon specialization etc. to more weapons, plus a variety of other small benefits. Plus top end feats of the sort most classes couldn't get to because they have 3 or 4 prerequisite feats are really powerful. For example, "Secret Technique" allows the fighter to automatically threaten a critical on any hit when using one of their other chosen feats (say Cleave, but there is a long list), "Second Wind" lets you recover 20% of your hit points the first time each day you are reduced to 10% or less of your hit points, "Beat Down" causes your next attack in the same round to automatically threaten to crit when you score a critical, "Juggernaut" gives you hardness (DR + energy resistance) equal to your armor's base AC bonus, etc. Higher level fighters can easily match the feats of Beowulf, Hiawatha, and other legendary heroes.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9872254, member: 4937"] No, but saving throws are generally easier across the board because not only do you not add spell level to the DC of a save, but you don't add 1/2 the HD of the monster to the base DC of a save either. Again, that's double counting since larger monsters will already tend to have higher attributes, and it violates the 1e design of the saving throw. So the general problem of your saving throws not scaling up with the threats you are facing doesn't exist in my game. The problem isn't with bad or good saves. That's patching the problem from the wrong end. The problem is that spellcasters survive the bad save problem by self-buffing, often in dysfunctional ways ("Mind Blank", "Heroes' Feast", "Freedom of Action", "Death Ward") to get blanket immunity to problems that realistically can't be saved against. And they have to do this because the math on saving throws in general is wrong. Fighters get 5 skill points per level, access to new fighter specific skills that increase movement rate, carrying capacity, or give them the ability to aid others in battle, something like 17 bonus feats, plus 3 bonus feats that extend weapon specialization etc. to more weapons, plus a variety of other small benefits. Plus top end feats of the sort most classes couldn't get to because they have 3 or 4 prerequisite feats are really powerful. For example, "Secret Technique" allows the fighter to automatically threaten a critical on any hit when using one of their other chosen feats (say Cleave, but there is a long list), "Second Wind" lets you recover 20% of your hit points the first time each day you are reduced to 10% or less of your hit points, "Beat Down" causes your next attack in the same round to automatically threaten to crit when you score a critical, "Juggernaut" gives you hardness (DR + energy resistance) equal to your armor's base AC bonus, etc. Higher level fighters can easily match the feats of Beowulf, Hiawatha, and other legendary heroes. [/QUOTE]
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