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D&D Older Editions
I miss 4E
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<blockquote data-quote="TerraDave" data-source="post: 5350525" data-attributes="member: 22260"><p>Instead of just saying Zucchini! I guess I will try to add a little more.</p><p></p><p>Below is the 2011 releases as we know them. I have taken out redoes of the core, board games and dungeon tiles </p><p></p><p>Nentir Vale Gazetteer (maybe)</p><p>Player's Option: Heroes of Shadow </p><p>Fortune Cards </p><p>Mordenkainen's Magnificent Emporium </p><p>The Shadowfell: Gloomwrought and Beyond. Box set </p><p>Monster Vault: Threats to the Nentir Vale </p><p>Player's Handbook: Champions of the Heroic Tier </p><p>Neverwinter Campaign Guide for Forgotten Realms </p><p>Hero Builder's Handbook </p><p>Madness of Gardmore Abbey boxed </p><p>Ravenloft Role Playing Game </p><p></p><p>So ya--as some of us have known for months (ok, I will stop)—there is a shift. Only really 4 books with new player options, 5 DM oriented products, a new game that could also serve as a player or DM resource and fortune cards that are meant to be sold to everyone. Plus some dungeon tiles, board games, maybe some more Gamma World stuff (probably depends). And at least one class compendium. </p><p></p><p>Which seems fine with me. (Except maybe the lack of adventures—just do what you did with both Tombs of Horrors, I mean, is it that hard?) </p><p></p><p>Why are they doing it? Clearly, by the middle of last year if not sooner, they realized that their current strategy was not working or was going to stop working and a big shift was needed. I am guessing this represented the exhaustion of their hardbacks mostly for players model with a now vast number of feats, power, classes, races, etc and both lack of desired market share and sales growth for the (core) core rules. (this is on top of the failure of their 08 digital initiatives and the drop off in minis sales). </p><p></p><p>Their new strategy is clearly designed to relaunch the edition (and resale updated core material), broaden that market share, and still give something new. But new is now cards, boxed sets, board games, D&D variants. </p><p></p><p>(in terms of hard vs soft, the rumor is that its all soft digest style from now on).</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5350525, member: 22260"] Instead of just saying Zucchini! I guess I will try to add a little more. Below is the 2011 releases as we know them. I have taken out redoes of the core, board games and dungeon tiles Nentir Vale Gazetteer (maybe) Player's Option: Heroes of Shadow Fortune Cards Mordenkainen's Magnificent Emporium The Shadowfell: Gloomwrought and Beyond. Box set Monster Vault: Threats to the Nentir Vale Player's Handbook: Champions of the Heroic Tier Neverwinter Campaign Guide for Forgotten Realms Hero Builder's Handbook Madness of Gardmore Abbey boxed Ravenloft Role Playing Game So ya--as some of us have known for months (ok, I will stop)—there is a shift. Only really 4 books with new player options, 5 DM oriented products, a new game that could also serve as a player or DM resource and fortune cards that are meant to be sold to everyone. Plus some dungeon tiles, board games, maybe some more Gamma World stuff (probably depends). And at least one class compendium. Which seems fine with me. (Except maybe the lack of adventures—just do what you did with both Tombs of Horrors, I mean, is it that hard?) Why are they doing it? Clearly, by the middle of last year if not sooner, they realized that their current strategy was not working or was going to stop working and a big shift was needed. I am guessing this represented the exhaustion of their hardbacks mostly for players model with a now vast number of feats, power, classes, races, etc and both lack of desired market share and sales growth for the (core) core rules. (this is on top of the failure of their 08 digital initiatives and the drop off in minis sales). Their new strategy is clearly designed to relaunch the edition (and resale updated core material), broaden that market share, and still give something new. But new is now cards, boxed sets, board games, D&D variants. (in terms of hard vs soft, the rumor is that its all soft digest style from now on). [/QUOTE]
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