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<blockquote data-quote="Rabbitbait" data-source="post: 4227530" data-attributes="member: 60100"><p>And it's exactly this debate which is proof of how the whole old alignment system sucked. 30 years down the track and we still can't agree what Lawful-Evil is.</p><p></p><p>Personally I never liked the straightjacket of alignments.</p><p></p><p>If a player asks you "I'm neutral-good, can I do that?", or "that guy is lawful-evil, so this is what he'll do..", it's time to throw the alignment system out of the window.</p><p></p><p>Alignment is not as important as character background, or the growth in personality that comes from adventuring. I've seen many idealistic, trusting 1st level characters become cynical, kill-first-and-ask-questions-later 12th level characters. I've also seen character who start from a bad background, have an epiphany partway through the game and redeem themselves.</p><p></p><p>This would not be so easy if they had started off with an alignment that they felt they had to adhere to.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 4227530, member: 60100"] And it's exactly this debate which is proof of how the whole old alignment system sucked. 30 years down the track and we still can't agree what Lawful-Evil is. Personally I never liked the straightjacket of alignments. If a player asks you "I'm neutral-good, can I do that?", or "that guy is lawful-evil, so this is what he'll do..", it's time to throw the alignment system out of the window. Alignment is not as important as character background, or the growth in personality that comes from adventuring. I've seen many idealistic, trusting 1st level characters become cynical, kill-first-and-ask-questions-later 12th level characters. I've also seen character who start from a bad background, have an epiphany partway through the game and redeem themselves. This would not be so easy if they had started off with an alignment that they felt they had to adhere to. [/QUOTE]
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