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<blockquote data-quote="Praesul" data-source="post: 4231064" data-attributes="member: 66725"><p>I'm not sure if this has already been said, as I didn't have time to read the entire thread but here's my take.</p><p></p><p>Don't think of the new alignment system as a spectrum of only good and evil. This new system isn't implying that Lawful Good is "more good" than simply Good. What it does imply though is that LG is more <em>restrictive</em> than Good. A LG player has a certain code they must follow, while a Good character has a lot more personal freedom, like Neutral Good and Chaotic Good used to. The developers just decided there wasn't enough of a distinction between NG and CG.</p><p></p><p>On the other side, Evil and Chaotic Evil are much the same. Evil people are more the selfish folks we remember from NE and LE. Like LG, CE characters have certain decisions pre-made for them since they are chaotic and evil. They won't have that code of ethics the LG guy does, but they will have a certain predisposition against civilization that a plain old Evil guy might not have.</p><p></p><p>In the end, I think the new system really does a great job of reducing ambiguity in the alignment system and helps to prevent those arguments so many people have eluded to. Also, I think it works to give back some of the story telling power to the player. Freeing up the choices of Evil and Good characters will really allow for a less restrictive playstyle.</p></blockquote><p></p>
[QUOTE="Praesul, post: 4231064, member: 66725"] I'm not sure if this has already been said, as I didn't have time to read the entire thread but here's my take. Don't think of the new alignment system as a spectrum of only good and evil. This new system isn't implying that Lawful Good is "more good" than simply Good. What it does imply though is that LG is more [i]restrictive[/i] than Good. A LG player has a certain code they must follow, while a Good character has a lot more personal freedom, like Neutral Good and Chaotic Good used to. The developers just decided there wasn't enough of a distinction between NG and CG. On the other side, Evil and Chaotic Evil are much the same. Evil people are more the selfish folks we remember from NE and LE. Like LG, CE characters have certain decisions pre-made for them since they are chaotic and evil. They won't have that code of ethics the LG guy does, but they will have a certain predisposition against civilization that a plain old Evil guy might not have. In the end, I think the new system really does a great job of reducing ambiguity in the alignment system and helps to prevent those arguments so many people have eluded to. Also, I think it works to give back some of the story telling power to the player. Freeing up the choices of Evil and Good characters will really allow for a less restrictive playstyle. [/QUOTE]
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