Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I miss CG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProfessorCirno" data-source="post: 4236096" data-attributes="member: 65637"><p>No, I'm saying it's <em>both</em>. It's a moral code that exists as a representation of how your character acts. I've always said that the player decides the alignment, not the other way around. The gods literally see your alignment because 1) magic is involved, and 2) Law and Chaos, Good and Evil, as the poster above stated, these aren't just philisophical terms. "Law" is a very literal power in the world, just as real as UV rays. You don't SEE the law in someone, but it's there. That's why gods that are lawful good have to act and only approve their followers acting in a lawful good manner; they're quite literally POWERED by the forces of "Law" and "Good."</p><p></p><p></p><p></p><p>Again, people don't literally SEE your alignment (until magic gets involved), but they can get glimpses of someone else's alignment in the way they act. If you watch a paladin for awhile, you're going to figure out he's lawful good. You might not USE the phrase "lawful good," but you hopefully get what I'm saying.</p><p></p><p></p><p></p><p>For *most* classes, alignment is just a description on how you act. It changes if you begin acting differently, such as a neutral thief who goes through something horrible and decides to mend his ways. For *some* classes, the actual powers of Chaos, Law, Good, etc, work to empower them, either through the powers themselves, or by proxy through their god. And lastly, some classes are expected to act a certain way, otherwise they no longer fit they type of class (which is why you don't get a lawful barbarian, because a lawful person wouldn't run around RAAAAGGGGIIIING at people; if they did, their alignment would change more chaotic).</p><p></p><p></p><p></p><p>Oh, I dunno. I wrote down my place of living when I got my ID how many years ago, but that's changed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>My problem with 4e alignment isn't Unaligned, which I think is really a GREAT addition. My problem is that they cut of lot of stuff that was a neccesary part of how alignment worked, and they did it seemingly for no visible reason. Furthermore, I have no issues with alignment being only a part of fluff now. Again, my problem is that things like Lawful Evil were cut out with nothing to replace them.</p><p></p><p>The problem with saying "You can still be Lawful Evil, just take EVIL!" is that it doesn't answer the question of "why was this change made?" Honestly, as much as people like to argue over chaotic good, I think lawful evil is the far better example, as it's STRONGLY unique amongst the other alignments. I suppose the big issue is, there's no nothing that differentiates between Darth Vader or a lawyer and a gangbanger who does a drive-by. Just <em>forcing less choices</em> doesn't make a system less cumbersome by default, especially if the problem with the system was never "There's too many alignment choices."</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4236096, member: 65637"] No, I'm saying it's [i]both[/i]. It's a moral code that exists as a representation of how your character acts. I've always said that the player decides the alignment, not the other way around. The gods literally see your alignment because 1) magic is involved, and 2) Law and Chaos, Good and Evil, as the poster above stated, these aren't just philisophical terms. "Law" is a very literal power in the world, just as real as UV rays. You don't SEE the law in someone, but it's there. That's why gods that are lawful good have to act and only approve their followers acting in a lawful good manner; they're quite literally POWERED by the forces of "Law" and "Good." Again, people don't literally SEE your alignment (until magic gets involved), but they can get glimpses of someone else's alignment in the way they act. If you watch a paladin for awhile, you're going to figure out he's lawful good. You might not USE the phrase "lawful good," but you hopefully get what I'm saying. For *most* classes, alignment is just a description on how you act. It changes if you begin acting differently, such as a neutral thief who goes through something horrible and decides to mend his ways. For *some* classes, the actual powers of Chaos, Law, Good, etc, work to empower them, either through the powers themselves, or by proxy through their god. And lastly, some classes are expected to act a certain way, otherwise they no longer fit they type of class (which is why you don't get a lawful barbarian, because a lawful person wouldn't run around RAAAAGGGGIIIING at people; if they did, their alignment would change more chaotic). Oh, I dunno. I wrote down my place of living when I got my ID how many years ago, but that's changed. ;) My problem with 4e alignment isn't Unaligned, which I think is really a GREAT addition. My problem is that they cut of lot of stuff that was a neccesary part of how alignment worked, and they did it seemingly for no visible reason. Furthermore, I have no issues with alignment being only a part of fluff now. Again, my problem is that things like Lawful Evil were cut out with nothing to replace them. The problem with saying "You can still be Lawful Evil, just take EVIL!" is that it doesn't answer the question of "why was this change made?" Honestly, as much as people like to argue over chaotic good, I think lawful evil is the far better example, as it's STRONGLY unique amongst the other alignments. I suppose the big issue is, there's no nothing that differentiates between Darth Vader or a lawyer and a gangbanger who does a drive-by. Just [i]forcing less choices[/i] doesn't make a system less cumbersome by default, especially if the problem with the system was never "There's too many alignment choices." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I miss CG
Top