Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I miss CG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 4236965" data-attributes="member: 42582"><p>Celebrim, for reasons both of time and board rules I'm not sure this discussion can go much further.</p><p></p><p>So just a few points to try and sum up my view:</p><p></p><p>*Despite your suggestion that I am being disingenuous, I cannot see why Rawls is Chaotic and not Lawful - he was a professor of government, and is most famous for his theory of just social institutions. He is extremely hostile to libertarianism and anarchism of all sorts. Likewise, your characterisation of post-Enlightenment law and government as chaotic because self-consciously mutable is mysterious to me - not in the sense that I can't see your reasons, but I can't see why one would not take account of the equally plausible reasons that might be put on the other side.</p><p></p><p>*More generally, I don't find the Law/Chaos axis very illuminating outside of certain fantastic cosmological conceits (eg Moorcock, Lovecraft) which have little bearing on the mundane problems of human politics and social organisation. Your post associates law with such disparate phenomena as concepts, law, government, and organisation. Others would include in the list tradition, honour, consistent behaviour. There is nothing particularly interesting or unitary about these phenomena taken together (again, unless one buys into a cosmological conceit of the Lovecraftian type - but notice that, in Lovecraft, no human activity except perhaps certain artistry is Chaotic - certainly no widespread form of human life is Chaotic in the relevant sense - whereas D&D requires us to apply the notion to mundane humanity).</p><p></p><p>*Good and Evil are also tricky, but frequently less so, especially in a fantasy context where certain real-life questions that tend to be the focus of actual contemporary moral debate (poverty, civilian deaths in warfare, undemocratic government) are bracketed off as genre-inapplicable. By the way, I don't know of any virtue theorist who denies that courage is a virtue (ie good in itself). Whether it is lawful or chaotic is not a question, as far as I know, that they address.</p><p></p><p>*I have nothing against a game that <em>raises</em> moral questions. My objection to alignment in D&D is that it requires those questions to be answered if play is to progess. In practice this all too frequently leads to player-player or player-GM conflict. What is the point of spoiling the game like that?</p><p></p><p>*The less-than-total ambitions of the new system seem likely to reduce the need for these answers to be produced, because players can just take refuge in the "unaligned" category. Hence, an improvement from the point of view of gameplay.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4236965, member: 42582"] Celebrim, for reasons both of time and board rules I'm not sure this discussion can go much further. So just a few points to try and sum up my view: *Despite your suggestion that I am being disingenuous, I cannot see why Rawls is Chaotic and not Lawful - he was a professor of government, and is most famous for his theory of just social institutions. He is extremely hostile to libertarianism and anarchism of all sorts. Likewise, your characterisation of post-Enlightenment law and government as chaotic because self-consciously mutable is mysterious to me - not in the sense that I can't see your reasons, but I can't see why one would not take account of the equally plausible reasons that might be put on the other side. *More generally, I don't find the Law/Chaos axis very illuminating outside of certain fantastic cosmological conceits (eg Moorcock, Lovecraft) which have little bearing on the mundane problems of human politics and social organisation. Your post associates law with such disparate phenomena as concepts, law, government, and organisation. Others would include in the list tradition, honour, consistent behaviour. There is nothing particularly interesting or unitary about these phenomena taken together (again, unless one buys into a cosmological conceit of the Lovecraftian type - but notice that, in Lovecraft, no human activity except perhaps certain artistry is Chaotic - certainly no widespread form of human life is Chaotic in the relevant sense - whereas D&D requires us to apply the notion to mundane humanity). *Good and Evil are also tricky, but frequently less so, especially in a fantasy context where certain real-life questions that tend to be the focus of actual contemporary moral debate (poverty, civilian deaths in warfare, undemocratic government) are bracketed off as genre-inapplicable. By the way, I don't know of any virtue theorist who denies that courage is a virtue (ie good in itself). Whether it is lawful or chaotic is not a question, as far as I know, that they address. *I have nothing against a game that [i]raises[/i] moral questions. My objection to alignment in D&D is that it requires those questions to be answered if play is to progess. In practice this all too frequently leads to player-player or player-GM conflict. What is the point of spoiling the game like that? *The less-than-total ambitions of the new system seem likely to reduce the need for these answers to be produced, because players can just take refuge in the "unaligned" category. Hence, an improvement from the point of view of gameplay. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I miss CG
Top