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I must be the only crazy person here....
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<blockquote data-quote="Mortaneus" data-source="post: 370422" data-attributes="member: 485"><p>Sword and Fist: Monks love it (amulet of mighty fists). All the rest leave it, unless they want to be a duelist or OBI.</p><p></p><p>Gnomes: IMC, I 'fixed' them by simply changing their favored class from Illusionist (what crack were they smoking when they came up with this one???) to sorceror. Secondly, I took their +2 Con and changed it to +2 Int and Cha. Balances much more nicely with the -2 to Str.</p><p></p><p>BTW, one practical use for gnomes I've seen is as alchemy monsters. The single most annoying 1st level character I've ever seen was a gnome with 18 Int, 4 ranks in alchemy, and skill focus alchemy. The moment the party got into a fight, the tanglefoot bags and smokesticks would start flying, quickly followed by acid and alchemist fire. It drove the GM nuts.</p></blockquote><p></p>
[QUOTE="Mortaneus, post: 370422, member: 485"] Sword and Fist: Monks love it (amulet of mighty fists). All the rest leave it, unless they want to be a duelist or OBI. Gnomes: IMC, I 'fixed' them by simply changing their favored class from Illusionist (what crack were they smoking when they came up with this one???) to sorceror. Secondly, I took their +2 Con and changed it to +2 Int and Cha. Balances much more nicely with the -2 to Str. BTW, one practical use for gnomes I've seen is as alchemy monsters. The single most annoying 1st level character I've ever seen was a gnome with 18 Int, 4 ranks in alchemy, and skill focus alchemy. The moment the party got into a fight, the tanglefoot bags and smokesticks would start flying, quickly followed by acid and alchemist fire. It drove the GM nuts. [/QUOTE]
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