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I need a 5th level adventure, and fast.
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<blockquote data-quote="DM Pete" data-source="post: 2354293" data-attributes="member: 33529"><p>Have them sat in a tavern, supping ale and relaxing. All of a sudden the floor erupts, and an Earth Elemental sets about destoying the tavern- make it tough enough to be a challenge, but beatable. When defeated it melts back into the floor. At this point, the locals start to panic even more- a massive wall of thorns has sprouted around the town in a matter of moments! After letting them tool around for a while trying to find out what they can, a large bird drops from the sky and takes the form of a druid- one whose pretty miffed at the town's treatment of the woods and surrounding land. He and his druid pals have decided to crush the town as an example to all that nature must be respected. (NE druids are always fun). However, he saw how the PCs handled the Elemental- and maybe has heard something of their earlier exploits?- and has an offer for the town, and the party. If they perform a task for the druid council, the town will be allowed to live (assuming they mend their ways). Of course, the task involved is a dungeon bash in the nearby ruins. Try a ruined and forsaken temple to one of your campaign's evil gods of death. (If in Greyhawk use Nerull, for the Realms Myrkul etc)</p><p> </p><p>Anyhow, the temple has some icky bad artifact of evil buried in it's depths- which is causing nasty mutations in the forest and wildlife, and it needs removing and destroying. The druids cannot enter the ruins due to a powerful ward placed by the clerics long ago- before they were slain in some unknown event. (Unknown by the druids at least, Turns out they tried summoning an Apsect of their deity, messed it up and got gakked by whatever they summoned- which promptly went home). So now the surrounding woodland is home to some nasty mutant animals, and the temple itself is filled with undead priests, a few outsiders that came through the portal when they summoned the Aspect, and a few minion monsters that hung around in the ruins to keep out of reach of the druids. </p><p> </p><p>The maps from RttToH on the WoTC website fit quite well, and all you need do is place a few nasties and traps. The Druid NPC from the DMG works well- just make him slightly too hard for the PCs to take out. (Also works as a possible reccuring foe, or dubious ally). Anyway, that's off the top of my head, so not too great an idea- but maybe it'll help get your juices going. Hope it helps sir. </p><p> </p><p>Edit: If you do go with something similar, you've now got the PCs trying to deal with a nasty artifact of evil, and possibly the followers of said evil god wanting it back. Enough to last a while. And here's the link to the maps, <a href="http://www.wizards.com/default.asp?x=dnd/mw/20031204a" target="_blank">http://www.wizards.com/default.asp?x=dnd/mw/20031204a</a> (the temple and a dungeon bit beneath).</p></blockquote><p></p>
[QUOTE="DM Pete, post: 2354293, member: 33529"] Have them sat in a tavern, supping ale and relaxing. All of a sudden the floor erupts, and an Earth Elemental sets about destoying the tavern- make it tough enough to be a challenge, but beatable. When defeated it melts back into the floor. At this point, the locals start to panic even more- a massive wall of thorns has sprouted around the town in a matter of moments! After letting them tool around for a while trying to find out what they can, a large bird drops from the sky and takes the form of a druid- one whose pretty miffed at the town's treatment of the woods and surrounding land. He and his druid pals have decided to crush the town as an example to all that nature must be respected. (NE druids are always fun). However, he saw how the PCs handled the Elemental- and maybe has heard something of their earlier exploits?- and has an offer for the town, and the party. If they perform a task for the druid council, the town will be allowed to live (assuming they mend their ways). Of course, the task involved is a dungeon bash in the nearby ruins. Try a ruined and forsaken temple to one of your campaign's evil gods of death. (If in Greyhawk use Nerull, for the Realms Myrkul etc) Anyhow, the temple has some icky bad artifact of evil buried in it's depths- which is causing nasty mutations in the forest and wildlife, and it needs removing and destroying. The druids cannot enter the ruins due to a powerful ward placed by the clerics long ago- before they were slain in some unknown event. (Unknown by the druids at least, Turns out they tried summoning an Apsect of their deity, messed it up and got gakked by whatever they summoned- which promptly went home). So now the surrounding woodland is home to some nasty mutant animals, and the temple itself is filled with undead priests, a few outsiders that came through the portal when they summoned the Aspect, and a few minion monsters that hung around in the ruins to keep out of reach of the druids. The maps from RttToH on the WoTC website fit quite well, and all you need do is place a few nasties and traps. The Druid NPC from the DMG works well- just make him slightly too hard for the PCs to take out. (Also works as a possible reccuring foe, or dubious ally). Anyway, that's off the top of my head, so not too great an idea- but maybe it'll help get your juices going. Hope it helps sir. Edit: If you do go with something similar, you've now got the PCs trying to deal with a nasty artifact of evil, and possibly the followers of said evil god wanting it back. Enough to last a while. And here's the link to the maps, [url="http://www.wizards.com/default.asp?x=dnd/mw/20031204a"]http://www.wizards.com/default.asp?x=dnd/mw/20031204a[/url] (the temple and a dungeon bit beneath). [/QUOTE]
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