Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
I need a bad guy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sithramir" data-source="post: 920056" data-attributes="member: 12183"><p><strong>duelist</strong></p><p></p><p>I used to have an awesome duelist character.</p><p> He was rog4/ftr6/duelist10. </p><p></p><p>I belive he had 164 hps.</p><p>EQ:Ring of prot +5, +3 frost keen rapier, headband of int +6, 2 gloves of storing(1 holding rapier, the other holding a wand of silence), brooch of shielding, vest of resistance +3, wings of flying, boots of speed, bag of holding(4), bracers of armour +6, a hidden +3 returning dagger in right arm sheath, 3 potions of cure critical those are the main things (i'm at work), wand l-bolt oops elt of giant str</p><p></p><p>Str:20 Dex:23 Con:16 Int:24 Wis:12 Cha:14</p><p>(including all boosts)</p><p></p><p>Movement:35</p><p></p><p>Feats:dodge, mobility, spring attack, ambidexterity, iron will, weapon focus (rapier), weapon spec (rapier), weapon finesse (rapier), improved crit (rapier), arterial strike, dash, combat reflexes, expertise, deflect arrows, evasion, uncanny dodge, precise strike +3d6, sneak attack +2d6, improved mobility, improved parry) all the feats from duelist</p><p></p><p>AC:34/35(49/50) (note that he would use expertise to fight defensively giving +15 ac due to improved parry ability of duelist) along with dodge and would move around all the time in combat as he had spring attack and more +ac's from mobility etc for when moving. </p><p></p><p>Attack: +28/23/18/13 12-10/x2 +10 +1d6 frost +3d6 precise strike +2d6 sneak</p><p></p><p>Saves: I forget them cause im' at work but he had like +19 or so ref from duelist +thief+vest and depended on evasion. He had good fort from fighter and used iron will + vest for a decent (11 or 13 will save I believe)</p><p></p><p>SKills: he maxed out hide/move silent/tumble/escape artist/use magic device. He had disable device/bluff/spot/listen/knowledge (history)/balance/ride (horse)/climb/search also (started 1st level as thief)</p><p></p><p>The way he fought would be basically able to hide well but would approach weaponless (gloves of storing are great) and suddenly have rapier or wand if there are casters. He depended on high ac/spring attacks to keep fighter types from hitting too much and used his high saved/evasion/deflect arrows/brooch/wand of silence to defend against archers/wizards. He could fly to avoid people without the ability and again using defenses to archers he could use a wand to hit with l-bolts after the wizards were taken care of. He depended on his str/spec/thief/precise strike/frost rapier to add a lot of damage per hit.</p><p></p><p>Overall he could tank well and pretty much fight any class because had had good defense and offense. </p><p></p><p>Note I AM AT WORK AND THIS IS NOT PERFECT!</p></blockquote><p></p>
[QUOTE="sithramir, post: 920056, member: 12183"] [b]duelist[/b] I used to have an awesome duelist character. He was rog4/ftr6/duelist10. I belive he had 164 hps. EQ:Ring of prot +5, +3 frost keen rapier, headband of int +6, 2 gloves of storing(1 holding rapier, the other holding a wand of silence), brooch of shielding, vest of resistance +3, wings of flying, boots of speed, bag of holding(4), bracers of armour +6, a hidden +3 returning dagger in right arm sheath, 3 potions of cure critical those are the main things (i'm at work), wand l-bolt oops elt of giant str Str:20 Dex:23 Con:16 Int:24 Wis:12 Cha:14 (including all boosts) Movement:35 Feats:dodge, mobility, spring attack, ambidexterity, iron will, weapon focus (rapier), weapon spec (rapier), weapon finesse (rapier), improved crit (rapier), arterial strike, dash, combat reflexes, expertise, deflect arrows, evasion, uncanny dodge, precise strike +3d6, sneak attack +2d6, improved mobility, improved parry) all the feats from duelist AC:34/35(49/50) (note that he would use expertise to fight defensively giving +15 ac due to improved parry ability of duelist) along with dodge and would move around all the time in combat as he had spring attack and more +ac's from mobility etc for when moving. Attack: +28/23/18/13 12-10/x2 +10 +1d6 frost +3d6 precise strike +2d6 sneak Saves: I forget them cause im' at work but he had like +19 or so ref from duelist +thief+vest and depended on evasion. He had good fort from fighter and used iron will + vest for a decent (11 or 13 will save I believe) SKills: he maxed out hide/move silent/tumble/escape artist/use magic device. He had disable device/bluff/spot/listen/knowledge (history)/balance/ride (horse)/climb/search also (started 1st level as thief) The way he fought would be basically able to hide well but would approach weaponless (gloves of storing are great) and suddenly have rapier or wand if there are casters. He depended on high ac/spring attacks to keep fighter types from hitting too much and used his high saved/evasion/deflect arrows/brooch/wand of silence to defend against archers/wizards. He could fly to avoid people without the ability and again using defenses to archers he could use a wand to hit with l-bolts after the wizards were taken care of. He depended on his str/spec/thief/precise strike/frost rapier to add a lot of damage per hit. Overall he could tank well and pretty much fight any class because had had good defense and offense. Note I AM AT WORK AND THIS IS NOT PERFECT! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I need a bad guy
Top