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<blockquote data-quote="VonRichthofen" data-source="post: 3299613" data-attributes="member: 49184"><p>Fighter/Sorcerer.</p><p></p><p>Take the "Armored Mage" alternative class feature from CM, take Battle Caster & Medium Armor Prof. feats (to cast in mithral full plate without ASFC) and go to town.</p><p></p><p>Two levels of Paladin could take care for the Armor Proficiency and offer Divine Grace for your Sorcerer's great Cha bonus to all saves. Too bad you'd have to be a LG do-gooder.</p><p></p><p>Abjurant Champion (CM) should allow for an auto-extended Shield spell that can be cast as a swift action & grants a +9 AC bonus. (or a swift Dispel Magic, if need arises). Throw in Argent Savant and boost it to +11. </p><p></p><p>Shield Ward (PHB II) doesn't say you have to actually carry a shield, it only lets you apply your shield bonus to touch AC and against all those nasty things like Trip, Bull Rush et. al.</p><p></p><p>Since you will be wielding a Greatsword or something along these lines, Somatic Weaponry (CM) might be in order as well. Later on, you could possibly invest in some Combat Focus feats to grab fast healing 4 , +4 to Will saves and another +8 vs. all Disarm/Bull Rush/Trip et. al. for 12 rounds per encounter (+19 to defenses vs. Trip et. al. with your Shield spell up).</p><p></p><p>Thus, your physical protection should be more or less secured (providing a Dex 16, you'd be only one swift action away from an AC 30 (touch 22)- without ANY enhancements/feats/whatever counted in) - so you could concentrate on blasting spells with impunity, while your fighter bonus feats would probably further increase your melee presence to something quite valuable.</p><p></p><p>Well, just a few thoughts.</p><p></p><p>I have absolutely no experience with gestalt build (and 60-points-buy equivalent characters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), so this may well be total crap - don't bite me for voicing it.</p></blockquote><p></p>
[QUOTE="VonRichthofen, post: 3299613, member: 49184"] Fighter/Sorcerer. Take the "Armored Mage" alternative class feature from CM, take Battle Caster & Medium Armor Prof. feats (to cast in mithral full plate without ASFC) and go to town. Two levels of Paladin could take care for the Armor Proficiency and offer Divine Grace for your Sorcerer's great Cha bonus to all saves. Too bad you'd have to be a LG do-gooder. Abjurant Champion (CM) should allow for an auto-extended Shield spell that can be cast as a swift action & grants a +9 AC bonus. (or a swift Dispel Magic, if need arises). Throw in Argent Savant and boost it to +11. Shield Ward (PHB II) doesn't say you have to actually carry a shield, it only lets you apply your shield bonus to touch AC and against all those nasty things like Trip, Bull Rush et. al. Since you will be wielding a Greatsword or something along these lines, Somatic Weaponry (CM) might be in order as well. Later on, you could possibly invest in some Combat Focus feats to grab fast healing 4 , +4 to Will saves and another +8 vs. all Disarm/Bull Rush/Trip et. al. for 12 rounds per encounter (+19 to defenses vs. Trip et. al. with your Shield spell up). Thus, your physical protection should be more or less secured (providing a Dex 16, you'd be only one swift action away from an AC 30 (touch 22)- without ANY enhancements/feats/whatever counted in) - so you could concentrate on blasting spells with impunity, while your fighter bonus feats would probably further increase your melee presence to something quite valuable. Well, just a few thoughts. I have absolutely no experience with gestalt build (and 60-points-buy equivalent characters ;) ), so this may well be total crap - don't bite me for voicing it. [/QUOTE]
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