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I need a D&D counseling session! Help! (Re: Update ("Argument-Stopping Protocols" -- please advise!))
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<blockquote data-quote="the Jester" data-source="post: 7955567" data-attributes="member: 1210"><p>You can certainly imagine it, but you can't impose it as a player, and asking after being told 'no' is being pushy in a way that quickly enters bad player territory.</p><p></p><p>Some DMs allow basically no input into the game. Others might let you dabble in ideas only for the story of the game, while others might welcome only mechanics. The possibilities are endless, and the level of input the DM allows is not something you should try to negotiate once he's drawn the line. </p><p></p><p>On a personal level, I am far more interested in things like letting pcs research unique spells than I am in things like giving a player some special magic item just because they want it or it suits their character. The treasure you find is not something you get to have any input on, unless you provide that input via in game actions, such as going after a monster known to collect gems or into a gem mine if you want to find gems. </p><p></p><p></p><p></p><p>I suppose there's a right game (and DM) for everyone. You have a lot of playstyle preferences, such as no traps, no pc death, loose and changing rules, etc., that fly in the face of what I prefer, but to each their own. The real problem is that you keep trying to push what you want in the face of the DM not wanting it. Take no for an answer and learn to live with it or find a group whose DM is 'looser' and more tolerant of what you're after.</p><p></p><p>See, that's the thing: after a certain point, your asks are the bad behavior, if you won't stop asking. </p><p></p><p>Please understand, I'm not trying to say that your playstyle preferences are bad or wrong, just that they are bad <em>for this group.</em> The best resolution, I think, ends with you running your own game and/or in a game run by a DM who is in to allowing a lot of input and a group who is accepting of your preferences. </p><p></p><p></p><p></p><p>Yes. I have seen or played in groups that are very much what you are after. Though your playstyle preferences don't provide what I want in my game, they can be tons of fun for those who enjoy them. The right DM is out there for you, you just have to find them.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7955567, member: 1210"] You can certainly imagine it, but you can't impose it as a player, and asking after being told 'no' is being pushy in a way that quickly enters bad player territory. Some DMs allow basically no input into the game. Others might let you dabble in ideas only for the story of the game, while others might welcome only mechanics. The possibilities are endless, and the level of input the DM allows is not something you should try to negotiate once he's drawn the line. On a personal level, I am far more interested in things like letting pcs research unique spells than I am in things like giving a player some special magic item just because they want it or it suits their character. The treasure you find is not something you get to have any input on, unless you provide that input via in game actions, such as going after a monster known to collect gems or into a gem mine if you want to find gems. I suppose there's a right game (and DM) for everyone. You have a lot of playstyle preferences, such as no traps, no pc death, loose and changing rules, etc., that fly in the face of what I prefer, but to each their own. The real problem is that you keep trying to push what you want in the face of the DM not wanting it. Take no for an answer and learn to live with it or find a group whose DM is 'looser' and more tolerant of what you're after. See, that's the thing: after a certain point, your asks are the bad behavior, if you won't stop asking. Please understand, I'm not trying to say that your playstyle preferences are bad or wrong, just that they are bad [i]for this group.[/i] The best resolution, I think, ends with you running your own game and/or in a game run by a DM who is in to allowing a lot of input and a group who is accepting of your preferences. Yes. I have seen or played in groups that are very much what you are after. Though your playstyle preferences don't provide what I want in my game, they can be tons of fun for those who enjoy them. The right DM is out there for you, you just have to find them. [/QUOTE]
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I need a D&D counseling session! Help! (Re: Update ("Argument-Stopping Protocols" -- please advise!))
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