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I need a D&D counseling session! Help! (Re: Update ("Argument-Stopping Protocols" -- please advise!))
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<blockquote data-quote="Bravesteel25" data-source="post: 7958337" data-attributes="member: 7019473"><p>You need to take a step back and not think about yourself, and how this thread affects you, but what actions you took that drove your friend to post about it in the first place.</p><p></p><p></p><p></p><p>Here is part of the problem in my mind. Yes, it is collectively everyone's group, but the power of creativity (and the veto powers inherent therein) lie with the Dungeon Master. Collaborative storytelling is one thing, collaborative story writing is another.</p><p></p><p></p><p></p><p>Put in bold for emphasis. </p><p></p><p>Apparently you still have some work to do in this regard as earlier in your post (in fact included in what I already decided to quote) you refer to yourself as a co-creator. You. Are. Not. When you are the a Player you need to be a Player. Let the Dungeon Master be the Dungeon Master. </p><p></p><p>That doesn't mean that you can't make cool suggestions about "that village across the river" or the "What if the rumors about the Dragon Cultists were made up?" but it does mean that you need to abide by the decisions of the Dungeon Master even if they say no to your ideas. The Dungeon Master wants to have fun too and sometimes that means going with their own vision for things.</p><p></p><p>All that being said, I would like to echo what others have said and suggest you take a good long break from being a Player and be a Dungeon Master for a nice long campaign or two. I think it will give you good insight into this predicament and how you can adjust your behavior in the future to both you and your friend's benefit.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Bravesteel25, post: 7958337, member: 7019473"] You need to take a step back and not think about yourself, and how this thread affects you, but what actions you took that drove your friend to post about it in the first place. Here is part of the problem in my mind. Yes, it is collectively everyone's group, but the power of creativity (and the veto powers inherent therein) lie with the Dungeon Master. Collaborative storytelling is one thing, collaborative story writing is another. Put in bold for emphasis. Apparently you still have some work to do in this regard as earlier in your post (in fact included in what I already decided to quote) you refer to yourself as a co-creator. You. Are. Not. When you are the a Player you need to be a Player. Let the Dungeon Master be the Dungeon Master. That doesn't mean that you can't make cool suggestions about "that village across the river" or the "What if the rumors about the Dragon Cultists were made up?" but it does mean that you need to abide by the decisions of the Dungeon Master even if they say no to your ideas. The Dungeon Master wants to have fun too and sometimes that means going with their own vision for things. All that being said, I would like to echo what others have said and suggest you take a good long break from being a Player and be a Dungeon Master for a nice long campaign or two. I think it will give you good insight into this predicament and how you can adjust your behavior in the future to both you and your friend's benefit. Good luck! [/QUOTE]
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I need a D&D counseling session! Help! (Re: Update ("Argument-Stopping Protocols" -- please advise!))
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